raven02
b2e62680e7
Build fix
2014-01-25 23:56:47 +08:00
Unknown W. Brackets
f14361c3b8
Add a bunch more missing cstring includes.
2013-12-30 21:37:19 -08:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Henrik Rydgard
2eab4aa1bf
Play around with function replacement. Turned off by default of course.
2013-12-17 23:40:27 +01:00
Henrik Rydgard
2140892074
Initial preparations for ability to replace game functions with custom implementations.
...
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.
Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Henrik Rydgård
7f481905b0
More work on the Homebrew Store, get it working on Windows and Android
2013-12-05 12:48:09 +01:00
Henrik Rydgard
c499be9769
Merge branch 'adhoc-support' of https://github.com/Kyhel/ppsspp into Kyhel-adhoc-support
...
hrydgard here: I switched to our implementation of thread.h and removed the "Windows7SDK" things for now.
Conflicts:
Core/Core.vcxproj.filters
2013-11-27 21:21:32 +01:00
Kyhel
a627f2656a
Tested build on windows x64
2013-11-25 03:16:17 +01:00
Kingcom
a928c62ad1
Basic implementation and integration of DisassemblyManager
2013-11-24 13:53:50 +01:00
Henrik Rydgard
ab3037112f
Some scaffolding for a future VFPU-on-NEON implementation
2013-11-19 21:41:48 +01:00
Henrik Rydgard
309f904c0c
Extract JitState into its own header (arm/x86)
2013-11-08 18:51:52 +01:00
Unknown W. Brackets
18e109493f
Always compile xxhash with optimizations.
...
Makes the debug build faster.
2013-10-26 19:51:50 -07:00
The Dax
105894fdc0
Remove useless ffmpeg Librarian dependencies from Core.
2013-10-26 16:10:58 -04:00
Henrik Rydgård
2c5adc96cf
Rip out the support for the Atrac3+ plugin. It is gone, to never return.
2013-10-19 23:09:26 +02:00
Henrik Rydgård
be40289d6c
Use ffmpeg for Atrac3+ decoding during video playback as well.
2013-10-19 23:09:26 +02:00
Henrik Rydgård
99fec75f06
Delete OMAConvert, entirely unused
2013-10-17 12:33:57 +02:00
shenweip
1ff4b9c8ce
Add PSPNetconfDialog.
2013-10-13 10:26:51 +08:00
shenweip
41dfea3150
Add PSPGamedataInstallDialog
2013-09-13 23:05:11 +08:00
Henrik Rydgard
cc8e4cb8fe
Split out sceNetAdhoc* into a separate file from sceNet.
2013-09-07 00:55:42 +02:00
shenweip
c05100e0e3
Add sceHeap,some games will call this.
...
e.g. Linear ModeSenritsu no Stratus
2013-09-04 11:05:14 +08:00
Unknown W. Brackets
b20bb3b609
Refactor down the begin/end callback stuff.
2013-09-03 01:21:52 -07:00
Unknown W. Brackets
62ff431e3a
Include the PPC jit in the project.
...
So it's easier to find when refactoring.
2013-09-01 00:32:42 -07:00
Henrik Rydgard
55aa3d13c7
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
Unknown W. Brackets
95c347b75c
Add xxHash-r32 to build (not used yet.)
2013-08-16 23:48:41 -07:00