Henrik Rydgård
f78de96d80
Don't try to read version json when we didn't get a response from the server.
2013-11-26 20:10:35 +01:00
Sacha
d6cb23e77d
Buildfix for gcc (GNU) and Qt.
2013-11-27 03:02:29 +10:00
Henrik Rydgard
c53b32d154
Show a dismissable notification if PPSSPP is behind the latest official release
2013-11-26 14:04:29 +01:00
Henrik Rydgard
7410f6fd44
Add run counter, which will be used for periodic stuff like checking for new version
2013-11-26 10:24:31 +01:00
Sacha
12bfcd0599
Qt: Some platforms don't like letters in version number.
2013-11-25 14:17:50 +10:00
Kyhel
0f7f90d0ac
Added windows changes for a unified build. Added Dialog fix which
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prevented from saving after going online. Added windows « errno » use
redefinition to suit WSAGetLastError and protocl needs.
2013-11-25 02:57:08 +01:00
Sacha
0dadd84ef7
Symbian: Enable multi-threading (works now).
2013-11-24 20:22:35 +10:00
Sacha
f02e88b87e
Buildfix.
2013-11-24 03:11:33 +10:00
Henrik Rydgård
7e736172db
Merge pull request #4576 from shenweip/patch-7
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Ignore the difference between "\" and "/" in "recent" and "remove from recent".
2013-11-23 07:45:39 -08:00
Sacha
cd6de7922c
Change to default of 2x IR for large screens. Including mobiles as there is no noticeable trade-off on modern devices.
2013-11-21 16:29:56 +10:00
shenweip
7bd0e0de78
Only do this for windows.
2013-11-19 20:46:33 +08:00
shenweip
09636da4ba
Ignore the difference between "\" and "/" in "recent" and "remove from recent".
2013-11-18 23:42:38 +08:00
Sacha
fb7c3d96fd
Introduce Timer Hack.
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Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
Henrik Rydgård
da380478f6
Enable software skinning by default
2013-11-13 19:55:20 +01:00
Henrik Rydgard
7e67476b00
Simple unoptimized software skinning.
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Does not take advantage of the possible reduction in state changes yet.
2013-11-13 18:10:57 +01:00
bollu
9c219bc18b
moved tilt logic to separate unit and enabled tilt to control multiple input types
2013-11-11 17:22:04 +05:30
Henrik Rydgard
63334698e1
Add temporary setting to disable the vertex decoder jit while we debug it
2013-11-09 18:16:26 +01:00
Henrik Rydgard
5a95e267fb
Add an optimization to discard registers at the end of functions when possible.
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Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00
Henrik Rydgård
23ac6ea2fd
Merge branch 'autoLoadSave' of https://github.com/bollu/ppsspp into bollu-autoLoadSave
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Conflicts:
Core/Config.h
UI/EmuScreen.cpp
2013-11-06 15:40:36 +01:00
Sacha
b1b4679fe6
Scale touch controls to screen resolution.
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Include a migration method for users who were on the old static system.
Scaling up may still look weird due to the hacky method of placement which is unchanged by this commit.
Next step of resolution independence would be to have the button scaling affected by resolution too.
Tested on a few devices. Mobile users should see no changes at all.
2013-11-05 14:52:31 +10:00
Unknown W. Brackets
2f010773e1
Add rewind feature to the UI.
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May not be perfect yet.
2013-11-02 18:33:23 -07:00
bollu
4bdf78e2a2
change defaults and setting name
2013-11-02 04:41:20 +05:30
Henrik Rydgård
590ad5c6df
Merge pull request #4369 from unknownbrackets/deadbeef
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Fill regs with 0xDEADBEEF after syscalls...
2013-11-01 14:15:53 -07:00
Henrik Rydgård
07a868910e
Add a temporary hack option that may help debugging the wipeout glow.
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It reduces the glow problem by a lot but is obviously incorrect.
2013-10-30 22:47:36 +01:00
Siddharth
6cd5b748eb
created auto load feature
2013-10-30 22:46:27 +05:30