Henrik Rydgard
1e3a00ee9d
armjit: implement vzero, vone. Use vmla for dot product.
2013-03-03 20:56:22 +01:00
Henrik Rydgard
650c02c3a5
Some more armjit work (ext, ins) and VFPU prefix clamps (not enabled)
2013-03-03 17:36:22 +01:00
Henrik Rydgard
bc15617392
Make un-buffered rendering much smarter, removing flicker.
...
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Henrik Rydgard
b781c8deb5
Delete unused ARM emitter function.
2013-03-03 10:55:49 +01:00
Henrik Rydgard
f5581caccc
Some work on ARMJIT FPU compares, still not quite working.
2013-03-02 19:09:24 +01:00
Sacha
6c23e1b6d5
Use flags instead of bools for VCVT. Fix up some spacing. Only Android has ArmEmitterTest.
2013-03-02 11:34:03 +10:00
Henrik Rydgard
253396666c
Merge branch 'armjit-fpu' of github.com:hrydgard/ppsspp into armjit-fpu
2013-03-01 18:26:36 +01:00
Sacha
26ebdb4f11
Improve VCMP instruction with option for E.
...
Add comment to le JIT about how the VCMP crashes on ARM11, with commented code.
2013-03-01 15:41:45 +10:00
Sacha
6d3c89e354
Fix up VCVT function to recognise the difference in encoding for to_int and to_float. There is no 'round to zero' option for to_float. cvt.s.w and cvt.w.s should be unsigned.
2013-03-01 13:45:22 +10:00
Henrik Rydgard
516ca8a0c4
Merge branch 'master' into armjit-fpu
...
Conflicts:
Core/MIPS/ARM/ArmJit.h
Core/MIPS/x86/CompVFPU.cpp
GPU/GLES/Framebuffer.cpp
2013-02-28 23:56:28 +01:00
Sacha
35a57be115
ARMJIT: Implement MADD, MADDU. Do bitrev if it takes an immediate. Fix a bug where MULTU was being passed through to the interpreter.
2013-02-28 23:45:46 +01:00
Sacha
059abc0d69
ARMJIT: Add floor, ceil, round. Introducing a rounding mode for VCVT.
...
The cvt and trunc are tested heavily. Floor, ceil, round aren't tested as much as there are very few games that use it.
2013-03-01 01:10:07 +10:00
Sacha
61f5fb35bd
ARMJIT: Implement cvt.w.s, cvt.s.w and trunc.w.s that are used heavily in Dragonball.
...
May need to keep note of FCR to get correct rounding mode? Interpreter doesn't do this either.
2013-02-28 19:46:07 +10:00
Sacha
fe90d5cd06
Add VNEG and VABS implementations and use in FPU2op.
2013-02-27 23:33:59 +10:00
Sacha
ff14815fda
ARMJIT: Combine to one instruction for load/stores.
2013-02-27 19:45:01 +10:00
Sacha
2c59de95e9
JIT the signed load/store variants too
2013-02-27 18:05:45 +10:00
Sacha
fe8b80c12e
ARM JIT: Add and simplify some half-word load/store instructions.
2013-02-27 17:09:47 +10:00
Sacha
0f2f59a3f6
Potential JIT for iOS fix.
2013-02-24 17:28:31 +10:00
Henrik Rydgard
5a09885a59
Port over much of unknown's vfpu jit work to arm. Untested.
2013-02-20 00:04:21 +01:00
Henrik Rydgard
44e4ba8772
Merge branch 'master' into armjit-fpu
2013-02-15 21:42:44 +01:00
Sacha
743014a293
Cache flushing for iOS
2013-02-15 03:07:32 +10:00
Henrik Rydgard
b0c160fa93
Fix armjit fpu load / store
2013-02-13 21:07:06 +01:00
Henrik Rydgard
b115cd7320
VMOV gpr->fpu, fixes
2013-02-12 18:53:04 +01:00
Henrik Rydgard
af4c7be086
mul.s div.s
2013-02-11 23:58:06 +01:00
Henrik Rydgard
69c3c91d7e
add.s/sub.s now appear to work
2013-02-11 23:23:42 +01:00