Henrik Rydgard
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cae58cafee
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
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2015-01-22 19:53:32 +01:00 |
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Henrik Rydgard
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2623a48b4a
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Centralize color conversion functions in Common/ColorConv.
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2015-01-20 17:32:54 +01:00 |
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Unknown W. Brackets
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0d6c002cb0
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Fix a very unlikely sign extend glitch.
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2015-01-19 08:41:53 -08:00 |
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Unknown W. Brackets
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ee1085b060
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Oops, deleted too early.
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2015-01-18 13:18:17 -08:00 |
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Unknown W. Brackets
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3fcf695159
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Fix an unlikely leak on error.
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2015-01-17 18:45:03 -08:00 |
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Unknown W. Brackets
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40ea889b6a
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Cache the VBO/index buffer to avoid redundancy.
Well, mostly just redundant unbinds.
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2015-01-11 16:56:29 -08:00 |
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Unknown W. Brackets
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962d8c5224
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dx9: Take screenshots (fixes #7197.)
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2014-12-20 08:31:56 -08:00 |
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Unknown W. Brackets
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4e50eed85b
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d3d9: Specify tex stage for binding framebuf color.
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2014-09-21 12:11:17 -07:00 |
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Unknown W. Brackets
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dc1013ad67
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d3d: Add a not-working experiment to blit depth.
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2014-09-14 11:54:55 -07:00 |
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Unknown W. Brackets
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8c4c9e554e
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d3d: Cache offscreen surfaces.
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2014-09-13 22:28:39 -07:00 |
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Unknown W. Brackets
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ec4e96b870
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d3d: Expliticly bind after fbo_create().
In GLES, this is a tiny call that checks a cache, but it's necessary in
Direct3D 9.
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2014-09-13 18:46:59 -07:00 |
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Unknown W. Brackets
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b9d7ffe484
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d3d: Support the Danganronpa hack.
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2014-09-13 16:47:23 -07:00 |
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Unknown W. Brackets
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7f89723d2b
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d3d: Initial implementation of framebuf download.
Not working, or not working properly...
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2014-09-13 16:37:59 -07:00 |
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Unknown W. Brackets
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2463074530
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d3d: Converge block transfer logic.
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2014-09-13 15:40:55 -07:00 |
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Unknown W. Brackets
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971dd5df1e
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d3d: Unify BlitFramebuffer() as well.
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2014-09-13 15:12:59 -07:00 |
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Unknown W. Brackets
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f33515723b
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Move ForgetLastTexture() into DrawPixels().
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2014-09-13 14:58:05 -07:00 |
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Unknown W. Brackets
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3dfdddfc5f
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d3d: Move UpdateFromMemory() to common.
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2014-09-13 14:44:18 -07:00 |
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Unknown W. Brackets
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77cd49622b
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d3d: Fix switching between rendering modes.
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2014-09-11 23:30:42 -07:00 |
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Unknown W. Brackets
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e9b87104ef
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Move FBO_OLD_AGE to the common header.
Guess it's fine here.
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2014-09-09 23:11:25 -07:00 |
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Unknown W. Brackets
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e2a4a50511
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d3d: Centralize framebuf creation/switch logic.
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2014-09-09 22:58:43 -07:00 |
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Unknown W. Brackets
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ae2e8c5c7c
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d3d: Migrate a few more things into common code.
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2014-09-09 22:58:11 -07:00 |
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Unknown W. Brackets
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8c229e00b4
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
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Unknown W. Brackets
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7e248376f8
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Track the last drawn width/height/format.
This way we can apply render-to-self effects more correctly.
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2014-09-08 07:40:43 -07:00 |
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Unknown W. Brackets
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2532639f70
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Refactor fbo binding into DrawPixels().
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2014-09-07 21:53:22 -07:00 |
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Unknown W. Brackets
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b20cd3cba2
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Clear stencil on switch from 565 buffer.
Fixes #2094, shadows in Kingdom Hearts in some scenes.
Not a complete solution, but should be a relatively safe one.
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2014-09-07 08:47:46 -07:00 |
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