Henrik Rydgard
ca9d0ea5cf
Remove more bad uses of dp_xres. Fix a data flow issue
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(could end up with "feedback" if modifying the screen bounds)
2014-02-10 15:55:21 +01:00
Henrik Rydgard
c6caff61bf
Update native with buildfix. Fix some resizing issues.
2014-02-10 15:14:45 +01:00
Henrik Rydgard
8b6b491820
Remove obsolete outputWidth/outputHeight
2014-02-10 12:44:35 +01:00
Unknown W. Brackets
80704d013e
Fix #5390 , crash on Exit on Windows.
2014-02-09 17:35:43 -08:00
Unknown W. Brackets
7add81fbd2
Use USING_WIN_UI instead of _WIN32 for differences.
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Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
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Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Unknown W. Brackets
0fa371ccbf
windows: Check PSP_IsInited() in more places.
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This prevents showing buttons as clickable, etc. in the debugger mainly.
2014-01-19 14:25:12 -08:00
Henrik Rydgård
00c32ddadb
Mostly get rid of including "Globals.h"
2013-12-30 10:17:11 +01:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
Peter Tissen
746a88c23d
enable SDL Joystick support to Qt
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Cmake file update add new SDL joystick files
2013-11-22 02:37:52 +01:00
Unknown W. Brackets
879060f008
Use a CORE_POWERUP state when starting.
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Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00
Sacha
7927b889b3
Buildfix Qt Linux.
2013-10-15 00:40:46 +10:00
Unknown W. Brackets
bfa4a87e2c
Don't run the ingame loop while in the pause menu.
2013-10-12 10:16:28 -07:00
Unknown W. Brackets
b0072cd38b
Refactor a bit, curly style.
2013-10-12 01:44:12 -07:00
Unknown W. Brackets
21f522746f
Cleanup shutdown on Windows to avoid races.
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Was still getting crashes sometimes.
2013-10-12 01:40:33 -07:00
Unknown W. Brackets
10e446d225
Notify of shutdown *after* setting coreState.
2013-09-30 23:36:57 -07:00
Unknown W. Brackets
4b9056fa02
Shutdown cleanly even when GE debugger is paused.
2013-09-28 00:32:45 -07:00
Unknown W. Brackets
418d6c1e83
Reset the game when loading a state fails.
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This way it doesn't crash.
2013-09-14 21:19:10 -07:00
Unknown W. Brackets
2ac5bcff1f
Process savestates during single stepping.
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This way we can handle them on the same thread, without weird delays.
2013-09-14 18:43:23 -07:00
Henrik Rydgard
2745744d99
Split the resolution setting into Window Size and Rendering Resolution (internal resolution).
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Gets rid of our "antialiasing" (simply crank up internal resolution to 2x your window size).
Proper MSAA is coming later.
2013-09-11 00:19:34 +02:00
Unknown W. Brackets
cf92decff4
Fix new UI at 1x resolution.
2013-08-16 21:41:40 -07:00
Unknown W. Brackets
e6bb49fb0d
Allow Core_WaitInactive() when already inactive.
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It's being called unconditionally now, it was changed in the other one, so
I guess it needs changing here.
2013-06-30 22:47:39 -07:00
aquanull
bb5fce600e
Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
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Fix missing ppsspp.ini loading log (only 1 unimportant line though).
Fix loading ui_atlas.zim failure when [General]Browse = True is set in ppsspp.ini.
Some other minor fixes as well.
2013-06-15 13:06:43 +08:00
Unknown W. Brackets
3a3a5f8683
Remove the Escape hack, it's an assignable key now.
2013-05-20 01:47:33 -07:00
Unknown W. Brackets
cb15c1ef96
Workaround MSVC bug causing spin in pause menu.
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It seems to get the result -0.000, and not sleep at all...
Forcing it to an int fixes it.
2013-04-28 16:41:38 -07:00