Commit Graph

60 Commits

Author SHA1 Message Date
Henrik Rydgård
ebaebf5945 Merge pull request #18546 from GermanAizek/make-smart-ptr
[Common Data/Core Dialog HLE/GPU Common Vulkan] Optimize create smart pointers using C++17 std::make_*
2023-12-14 14:02:55 +01:00
Herman Semenov
08070e7f31 [Common Data/Core Dialog HLE/GPU Common Vulkan] Optimize create smart pointer using C++17 std::make_* 2023-12-14 15:44:16 +03:00
Herman Semenov
de80cc3883 Using reserve if possible 2023-12-12 15:13:43 +03:00
Henrik Rydgård
be65cf0fc2 Assert improvements 2023-09-12 17:15:26 +02:00
Henrik Rydgård
c1a290b41f ReplacedTexture: Bugfix D3D workaround log check 2023-07-23 22:06:06 +02:00
Henrik Rydgård
ace217008a In D3D11, force block compressed textures to have dimensions divisible by 4
Fixes #17745 (crash when loading certain texture packs in D3D11)

This is an old unfortunate limitation. Only applies to the top mip
level, which makes it obvious that it's kinda unnecessary for the
hardware and indeed, Vulkan and OpenGL don't have this limitation.
2023-07-20 19:44:00 +02:00
Henrik Rydgård
2e3a676d71 Support BC1,2,3 formats also if packed in a DX10-style DDS. 2023-05-01 20:55:31 +02:00
Henrik Rydgård
cdfe4524ea ReplacedTexture: Opportunistically delete the waitable 2023-03-28 09:21:41 +02:00
Henrik Rydgård
4e41233bb7 Replacement: Save textures even if already replaced, if the png is missing.
Fixes #17182

Not exactly sure what behavior we really want, but I think this one is
OK, and at least more similar to the old one. Now we save
already-replaced textures if the named replacement texture is missing, and there
isn't already a hash-named one in new or the "root".
2023-03-27 15:43:18 +02:00
Unknown W. Brackets
f1834fcdde Replacement: Correct padding w/ threads disabled. 2023-03-25 17:12:43 -07:00
Henrik Rydgård
6950801e25 Not much point with a single line cleanup function. Also remove redundant check. 2023-03-19 00:04:48 +01:00
Henrik Rydgård
97c9b9e4f7 Break out PollReplacement from TextureCacheCommon::FindReplacement 2023-03-18 12:01:24 +01:00
Henrik Rydgård
5f76fbe1ad Implement padding-on-copy for compressed textures as well. 2023-03-17 14:00:14 +01:00
Henrik Rydgård
79f4e73110 Replacer: Perform the padding to pow2 size during CopyLevelTo, not during load. Saves memory. 2023-03-17 14:00:14 +01:00
Henrik Rydgård
1b0d5ec3aa Remove a unused state from ReplacedTexture, rename POPULATED to UNLOADED 2023-03-17 00:52:38 +01:00
Henrik Rydgård
6a430f2a14 ReplacedTexture: Some initialization. For UASTC, seems we need to clear the transcoder state. 2023-03-17 00:02:01 +01:00
Henrik Rydgård
f154f4a29d Warning fix 2023-03-16 15:06:38 +01:00
Henrik Rydgård
e34a5a68de Remove some locking 2023-03-16 12:04:14 +01:00
Henrik Rydgård
725d4195df Small cleanup of purging code 2023-03-16 11:53:39 +01:00
Henrik Rydgård
35f46ec161 Rework the replacement cache. No more duplicate ReplacedTexture objects. 2023-03-16 11:46:05 +01:00
Henrik Rydgård
c45376ddc7 Typo fix, thanks iota97 2023-03-15 20:31:27 +01:00
Henrik Rydgård
0fb7ff488e Add a convenient define to experiment with parallel copy 2023-03-15 14:48:32 +01:00
Henrik Rydgård
181ddf8266 Change the API of the old VulkanPushBuffer to match VulkanPushPool. 2023-03-15 09:56:32 +01:00
Henrik Rydgård
c31b4be690 Crashfix in ReplacedTexture. Thought I fixed this one before, hm. 2023-03-15 01:23:32 +01:00
Henrik Rydgård
13e63c109f If the target compression format is not supported, just transcode to RGBA8888. 2023-03-14 18:52:42 +01:00