Henrik Rydgård
3d0051f34b
Fix enabling of native keyboard input on Switch
2023-08-30 18:14:17 +02:00
Henrik Rydgård
4a2a9830a6
PSPOskDialog: Add sanity check.
...
Also shrinks some arrays.
Fixes #17313
(We really should somehow get rid of marking this file as binary in
.gitattributes).
2023-04-21 09:12:06 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
...
Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
221d2f7eb5
RequestManager: Add a separate callback for failures. Separate because we usually don't need it, except Osk.
2023-03-25 18:49:23 +01:00
Henrik Rydgård
de064e210e
Replace the inputbox queue with a more generic RequestManager.
2023-03-22 12:41:11 +01:00
Unknown W. Brackets
0532b35538
Osk: Update by button flag consistently.
2023-02-12 10:06:53 -08:00
Henrik Rydgård
61cc6cd0e0
Fix bug swapping O/X visually on PSPOskDialog
2022-12-16 21:51:20 +01:00
Henrik Rydgård
93e5060137
Load and cache langValuesMapping on demand
2022-12-05 12:10:45 +01:00
Henrik Rydgård
21647cd3c1
Blind workaround for Shining Ark circle button problem
...
Seems the game might not handle the case of confirm button being set to
cross properly, so force it to circle if this game is running.
Fixes #15663 (hopefully..)
2022-11-27 23:32:43 +01:00
Unknown W. Brackets
3ccbb51e43
Osk: Allow upper/lower for all keyboards.
...
In previous tests, this seemed to be limited, but now I can't reproduce.
Instead, let's just use it as the hint for the default case.
See #15010 .
2022-07-16 17:47:31 -07:00
Unknown W. Brackets
df4017baba
Osk: Fix fullscreen check.
...
See previous 21bf41e , failed to add this change because of UTF-16.
2022-05-29 11:20:41 -07:00
Unknown W. Brackets
48b597a1b9
Display: Move core counters/stats to HW file.
...
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
8e15f755e6
UI: Add a sysprop for if the device has a keyboard.
...
Still left some ifdefs because of System_InputBoxGetString(), but
hopefully we can move away from them. Some devices (like SDL) may only
optionally have a keyboard, so it's a runtime check.
2021-10-19 10:01:52 -07:00
sum2012
664f02114a
Add some PPSSPP's Japanese keyboard
...
fix #14311
2021-06-20 22:38:25 +08:00
Unknown W. Brackets
13ec384dbe
Build: Explicitly include ppsspp_config.h.
...
This adds it to all files that use it. Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets
88fe2e9863
Dialog: Use dialog type header more consistently.
2021-02-27 13:43:12 -08:00
Unknown W. Brackets
aa13f5afb7
Dialog: Track type id on dialog class.
2021-02-27 12:01:52 -08:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
...
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
...
Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
...
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
...
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Unknown W. Brackets
dd909d36cc
Osk: Draw shadows on all the letters.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets
143ba22097
PPGe: Handle text shadows more consistently.
...
Don't really want them wrapping differently or etc. Let's handle
centrally so we can make them consistent and better.
2020-07-13 18:20:57 -07:00
Unknown W. Brackets
4f586f9567
PPGe: Left align messages in dialogs.
...
It was previously left aligned, but the TextDrawer was being told to
center. These are meant to just center the enclosing box of text, not the
individual lines within.
Makes Final Fantasy 3 look a lot better.
2020-05-23 19:59:56 -07:00