Commit Graph

122 Commits

Author SHA1 Message Date
Unknown W. Brackets
ca8677d262 UI: Keep rendering UI even while stepping.
This makes it possible to "get out" on mobile.
2018-06-24 06:24:08 -07:00
Unknown W. Brackets
a0608d7fc5 Debugger: Allow GPU actions while stepping.
This allows pulling the display/target while paused.  It may also allow
other actions that work outside a display list.
2018-06-16 13:57:45 -07:00
Unknown W. Brackets
0ed2c03350 GE Debugger: Prevent hang on shutdown.
Since we're blocking the Emu thread, we can't use a hook from the Emu
thread to wake up.

The change to lifecycle callbacks caused this.
2018-06-11 14:54:42 -07:00
Unknown W. Brackets
eb4b59b530 arm64jit: Enable breakpoints.
Memory breakpoints not yet really tested.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets
ffa4c18f6c Core: Remove sleep on stepping.
This doesn't seem needed and has been there since day 1.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets
97b0c17038 Core: Wake up inactive waits on game exit.
Fixes menu hangs since the refactor.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets
2e2d8f2989 Core: Process stepping on other platforms.
This includes Android.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets
c15ade3b1b Core: Refactor stepping and locking.
This should fix some race conditions with the cond vars.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets
6fbd0e27bb Core: Remove some unused coreState funcs. 2018-06-06 05:58:50 -07:00
Unknown W. Brackets
e313a9bf6c Debugger: Lock startup/shutdown for threadsafety.
Otherwise things can get freed while we're trying to inspect them.
2018-06-06 05:58:49 -07:00
Unknown W. Brackets
77609bbea2 Debugger: Track a counter when entering stepping.
This allows us to poll coreState and know if a new stepping needs to be
sent.  This is useful to allow e.g. regs to show changes per step.
2018-06-06 05:58:49 -07:00
Unknown W. Brackets
e9cc1ee463 Debugger: Allow multiple clients more properly.
Otherwise we lose wakeups and hang.
2018-06-06 05:58:49 -07:00
Henrik Rydgård
14c93bdc2b Minor code/logging cleanups. 2018-02-27 19:44:11 +01:00
Henrik Rydgård
5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Henrik Rydgård
ae19c48138 Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
Henrik Rydgård
3e56d8bbdf Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Henrik Rydgård
4f1e0de9a9 Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
Henrik Rydgård
5c1dad9909 Remove more obsolete ifdefs 2017-12-19 17:59:00 +01:00
Henrik Rydgård
a1f029fe1f Some ifdef cleanup. 2017-12-19 15:42:18 +01:00
Henrik Rydgård
1a5d1081f9 Get rid of the old custom "Event" sync primitive. 2017-12-19 15:38:18 +01:00
Henrik Rydgård
1c76d28843 Avoid double-initializing the Vulkan backbuffer on startup. 2017-11-10 13:13:56 +01:00
Henrik Rydgård
f4cf501cf6 Separate X and Y dpi_scale 2017-08-07 13:37:01 +02:00
Henrik Rydgård
11c75476f7 Turn g_dpi into a float, because why not 2017-08-07 12:16:08 +02:00
Henrik Rydgård
8a29705165 Windows: Update dpiScale of fonts before recreating them on resize. Fixes #9437 2017-03-17 13:29:22 +01:00
Henrik Rydgård
aefad893f8 Windows: Start at a sensible window size if high-DPI. Avoids the worst of #9437 but does not fix it. 2017-03-17 13:22:00 +01:00