Commit Graph

313 Commits

Author SHA1 Message Date
Unknown W. Brackets
ca78f49e5b Attempt to fix Symbian compilation. 2013-12-29 16:21:16 -08:00
Unknown W. Brackets
db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Henrik Rydgård
87f203a5b8 More include untangling 2013-12-29 23:44:35 +01:00
raven02
0a44bff7fa GLES3: Try to re-enable PSP-based mipmapping generation 2013-12-25 17:17:10 +08:00
Henrik Rydgard
fe472b4255 Update native, setting ATIClampBug on Tegra as it has the same behaviour.
Fixes black screen in GTA on Tegra.
2013-12-21 13:47:49 +01:00
Unknown W. Brackets
3f674f7ef6 Always update framebuffer tex sampling params.
Otherwise they are not always correct and cause glitches.
2013-12-15 18:23:47 -08:00
Henrik Rydgård
6fed4e2683 Revert "Exact : should be applied to all rendering mode"
This reverts commit f170d5ef7b.
2013-12-11 16:59:20 +01:00
raven02
f170d5ef7b Exact : should be applied to all rendering mode 2013-12-11 23:27:04 +08:00
Unknown W. Brackets
c6a441965e Move shared clut check to gstate. 2013-12-08 23:11:56 -08:00
Henrik Rydgård
562582320a In LINEARFMV mode, let the presence of a video override the alpha and color test checks. 2013-11-29 18:08:29 +01:00
Sacha
04b338f39e Buildfix for sse2 builds. 2013-11-13 12:08:46 +10:00
Henrik Rydgard
4b98e0d6d6 Optimize LoadClut a little 2013-11-12 17:06:03 +01:00
Unknown W. Brackets
3f57f1f447 Disable the secondary texcache on mobile.
It helps in games like Final Fantasy 2 and Popolocrois, but it seems to
cause out of memory errors despite the checks.
2013-11-09 12:52:58 -08:00
Unknown W. Brackets
e33b7fa1a4 iOS buildfix. 2013-11-03 01:08:48 -08:00
Henrik Rydgård
e12894a420 Merge pull request #4407 from unknownbrackets/texcache
Add a NEON version of the tex hash.
2013-11-02 07:41:39 -07:00
Henrik Rydgard
58860158df Turn off the UNPACK optimization when texture scaling is on. Fixes #4408 2013-11-02 15:23:35 +01:00
Unknown W. Brackets
4d47ccd5df Add a NEON version of the tex hash.
Should be used only for NEON devices.  Currently only compiled on Android.
2013-11-02 02:09:54 -07:00
Henrik Rydgård
1347c3b019 Merge pull request #4387 from hrydgard/unpack_subimage
Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available
2013-11-01 12:02:50 -07:00
Henrik Rydgard
a3a1395fc0 No need to set PACK parameters when we UNPACK 2013-11-01 19:56:06 +01:00
Henrik Rydgard
1fb7cdfcd2 Remove redundant call to ConvertColors, skip a copy when possible 2013-11-01 19:38:53 +01:00
Henrik Rydgard
5de7bb2e2d Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available 2013-11-01 19:38:52 +01:00
Unknown W. Brackets
1ee83935cb Correct texcache alignment check.
Oops.
2013-10-31 23:37:05 -07:00
Unknown W. Brackets
dc8902dbff Cut down on color conversion instructions (x86.) 2013-10-31 23:29:18 -07:00
Unknown W. Brackets
96256f43e9 Make sure clut memory is aligned.
For SSE color conversion, etc.
2013-10-31 23:29:17 -07:00
Unknown W. Brackets
f42cd11ddb Speed up color conversion using SSE.
Probably not the very most optimal implementation, but faster and SSE2.
2013-10-31 23:29:17 -07:00