Unknown W. Brackets
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ca78f49e5b
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Attempt to fix Symbian compilation.
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2013-12-29 16:21:16 -08:00 |
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Unknown W. Brackets
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db77dcd149
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Fix some includes on Windows/etc.
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2013-12-29 15:59:36 -08:00 |
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Henrik Rydgård
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87f203a5b8
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More include untangling
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2013-12-29 23:44:35 +01:00 |
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raven02
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0a44bff7fa
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GLES3: Try to re-enable PSP-based mipmapping generation
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2013-12-25 17:17:10 +08:00 |
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Henrik Rydgard
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fe472b4255
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Update native, setting ATIClampBug on Tegra as it has the same behaviour.
Fixes black screen in GTA on Tegra.
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2013-12-21 13:47:49 +01:00 |
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Unknown W. Brackets
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3f674f7ef6
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Always update framebuffer tex sampling params.
Otherwise they are not always correct and cause glitches.
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2013-12-15 18:23:47 -08:00 |
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Henrik Rydgård
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6fed4e2683
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Revert "Exact : should be applied to all rendering mode"
This reverts commit f170d5ef7b.
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2013-12-11 16:59:20 +01:00 |
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raven02
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f170d5ef7b
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Exact : should be applied to all rendering mode
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2013-12-11 23:27:04 +08:00 |
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Unknown W. Brackets
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c6a441965e
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Move shared clut check to gstate.
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2013-12-08 23:11:56 -08:00 |
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Henrik Rydgård
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562582320a
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In LINEARFMV mode, let the presence of a video override the alpha and color test checks.
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2013-11-29 18:08:29 +01:00 |
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Sacha
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04b338f39e
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Buildfix for sse2 builds.
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2013-11-13 12:08:46 +10:00 |
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Henrik Rydgard
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4b98e0d6d6
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Optimize LoadClut a little
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2013-11-12 17:06:03 +01:00 |
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Unknown W. Brackets
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3f57f1f447
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Disable the secondary texcache on mobile.
It helps in games like Final Fantasy 2 and Popolocrois, but it seems to
cause out of memory errors despite the checks.
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2013-11-09 12:52:58 -08:00 |
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Unknown W. Brackets
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e33b7fa1a4
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iOS buildfix.
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2013-11-03 01:08:48 -08:00 |
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Henrik Rydgård
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e12894a420
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Merge pull request #4407 from unknownbrackets/texcache
Add a NEON version of the tex hash.
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2013-11-02 07:41:39 -07:00 |
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Henrik Rydgard
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58860158df
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Turn off the UNPACK optimization when texture scaling is on. Fixes #4408
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2013-11-02 15:23:35 +01:00 |
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Unknown W. Brackets
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4d47ccd5df
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Add a NEON version of the tex hash.
Should be used only for NEON devices. Currently only compiled on Android.
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2013-11-02 02:09:54 -07:00 |
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Henrik Rydgård
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1347c3b019
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Merge pull request #4387 from hrydgard/unpack_subimage
Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available
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2013-11-01 12:02:50 -07:00 |
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Henrik Rydgard
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a3a1395fc0
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No need to set PACK parameters when we UNPACK
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2013-11-01 19:56:06 +01:00 |
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Henrik Rydgard
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1fb7cdfcd2
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Remove redundant call to ConvertColors, skip a copy when possible
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2013-11-01 19:38:53 +01:00 |
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Henrik Rydgard
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5de7bb2e2d
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Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available
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2013-11-01 19:38:52 +01:00 |
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Unknown W. Brackets
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1ee83935cb
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Correct texcache alignment check.
Oops.
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2013-10-31 23:37:05 -07:00 |
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Unknown W. Brackets
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dc8902dbff
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Cut down on color conversion instructions (x86.)
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2013-10-31 23:29:18 -07:00 |
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Unknown W. Brackets
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96256f43e9
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Make sure clut memory is aligned.
For SSE color conversion, etc.
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2013-10-31 23:29:17 -07:00 |
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Unknown W. Brackets
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f42cd11ddb
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Speed up color conversion using SSE.
Probably not the very most optimal implementation, but faster and SSE2.
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2013-10-31 23:29:17 -07:00 |
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