zack-vii
26fbb4c32c
"Next Slot" control mapping
...
-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
2014-01-07 15:56:04 +01:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Henrik Rydgård
cd2adf80a4
Add keybinding to rewind (backspace by default), if rewind states are enabled. Disable rewind on mobile.
2013-12-05 16:25:17 +01:00
Henrik Rydgård
7c7c4aaadc
Add "u_time" uniform to postprocessing shaders.
2013-12-02 17:24:55 +01:00
Henrik Rydgård
40bd1fa650
Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
2013-11-15 13:11:44 +01:00
Henrik Rydgård
23ac6ea2fd
Merge branch 'autoLoadSave' of https://github.com/bollu/ppsspp into bollu-autoLoadSave
...
Conflicts:
Core/Config.h
UI/EmuScreen.cpp
2013-11-06 15:40:36 +01:00
Unknown W. Brackets
2f010773e1
Add rewind feature to the UI.
...
May not be perfect yet.
2013-11-02 18:33:23 -07:00
Unknown W. Brackets
79254c7a52
Fix some rewinding issues, better accessors.
2013-11-02 18:32:34 -07:00
Siddharth
b87342a433
now auto loads most recent save state
2013-10-30 23:21:25 +05:30
Henrik Rydgård
70738c1755
Automatically clear the JIT when exiting the Cheats dialog box.
...
Plus some simple cleanup.
2013-10-23 16:10:58 +02:00
Henrik Rydgard
3af5a759b4
Log some save state errors
2013-10-13 13:46:44 +02:00
Sacha
7c644bda2c
Remove c++11 usage of vector.
2013-10-04 23:14:54 +10:00
Unknown W. Brackets
b7fbf5942f
Make save/load fail strings more consistent.
2013-09-29 20:24:23 -07:00
Unknown W. Brackets
5950c30e7b
If loading state fails, rewind instead of reset.
2013-09-29 20:20:20 -07:00
Unknown W. Brackets
021e09f53b
While unthrottled, checkpoint rewind less often.
2013-09-29 20:04:23 -07:00
Unknown W. Brackets
b3c6e6c012
Add basic support for rewinding (not enabled.)
2013-09-29 19:58:39 -07:00
Unknown W. Brackets
394d91371f
Avoid clearing the jit cache on savestate.
...
Downside: saving state could "fix" some issues with games detecting jit,
which won't happen anymore.
However, it's now faster to savestate.
2013-09-29 14:26:13 -07:00
Unknown W. Brackets
418d6c1e83
Reset the game when loading a state fails.
...
This way it doesn't crash.
2013-09-14 21:19:10 -07:00
Unknown W. Brackets
2cca2568c7
Make sure the saved git ver is null terminated.
...
strncpy() is a tricky beast.
2013-09-14 20:29:01 -07:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
...
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
2ac5bcff1f
Process savestates during single stepping.
...
This way we can handle them on the same thread, without weird delays.
2013-09-14 18:43:23 -07:00
Henrik Rydgard
91f9161d76
Fix some bugs found in reports in the Android crash reporting console
2013-09-11 22:21:32 +02:00
Unknown W. Brackets
f68ebfe230
Fix savestates while not running.
...
Fixes #2791 .
2013-08-10 14:04:23 -07:00
Unknown W. Brackets
dc56ab9e83
Treat savestates specially, no longer using events.
...
This makes it easier to run them on the GPU thread anyway, which is best
if they reset GPU caches etc., and should remove any timing related
issues.
2013-08-07 00:32:29 -07:00