Henrik Rydgard
c6956c299a
Don't leak cpuThread objects
2013-08-10 11:39:53 +02:00
Unknown W. Brackets
1226c3dbd9
Try to prevent a deadlock if CPU doesn't NEXTFRAME.
2013-08-09 22:57:53 -07:00
Unknown W. Brackets
e71cf2ec7e
Don't queue Flush() etc. while on GPU thread.
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Oops, that makes it not actually flush properly of course.
Also made a simpler guard wrapper to avoid extra braces in too many
places. Reduced contention areas slightly.
2013-08-09 22:57:52 -07:00
Unknown W. Brackets
e76f945c7e
Use the native cond vars for the CPU thread.
2013-08-09 22:57:51 -07:00
Unknown W. Brackets
b0e6967697
Rename UseCPUThread to SeparateCPUThread.
2013-08-09 22:41:33 -07:00
Unknown W. Brackets
02e301e5fe
Add a simple message event system to the GE.
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With this, the CPU thread feature now mostly works.
2013-08-09 22:41:31 -07:00
Unknown W. Brackets
e7c7c5b3db
Add a setting to launch a separate CPU thread.
2013-08-09 22:41:30 -07:00
Unknown W. Brackets
dc56ab9e83
Treat savestates specially, no longer using events.
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This makes it easier to run them on the GPU thread anyway, which is best
if they reset GPU caches etc., and should remove any timing related
issues.
2013-08-07 00:32:29 -07:00
Unknown W. Brackets
b17b23f1f2
Add a function to run the CPU core.
2013-08-04 15:23:38 -07:00
Henrik Rydgard
cdf674358e
Merge remote-tracking branch 'origin/master'
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Conflicts:
Core/MIPS/MIPSInt.cpp
2013-07-30 19:35:12 +02:00
Unknown W. Brackets
9ec3152a8c
Remove unused GLES dependency.
2013-07-29 22:47:37 -07:00
Henrik Rydgard
6ed4e348db
Some logging tweaks, fix running cpu tests on ARM
2013-07-30 01:09:10 +02:00
Unknown W. Brackets
b46ab5f5a4
Always defined WIN32_LEAN_AND_MEAN.
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Might as well, less mess everywhere else.
2013-07-28 21:04:20 -07:00
Unknown W. Brackets
7b7801d59a
Switch to including Windows.h from an intermediate.
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This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00
Kingcom
8955fedf44
Open directory as disc image
2013-07-23 17:24:33 +02:00
The Dax
da9472c486
Simplify the HDRemaster struct, eliminating the need for the g_MemoryEnd variable.
2013-07-07 03:07:51 -04:00
The Dax
0bbcec9ad4
Remove redundant include and fix comments.
2013-06-26 16:02:53 -04:00
The Dax
d11deba3cd
Fix HD Remasters and tidy up. This should be the final commit for the preliminary support, no further coding style issues withstanding.
2013-06-26 16:02:53 -04:00
The Dax
695f7eeec5
Fix more style issues, and abstract most of the init code from MemMap.cpp.
2013-06-26 16:02:52 -04:00
The Dax
8ab734d516
Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314 .
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Also address various coding style issues.
2013-06-26 16:02:52 -04:00
aquanull
bb5fce600e
Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
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Fix missing ppsspp.ini loading log (only 1 unimportant line though).
Fix loading ui_atlas.zim failure when [General]Browse = True is set in ppsspp.ini.
Some other minor fixes as well.
2013-06-15 13:06:43 +08:00
Henrik Rydgard
3b07090682
Give GameInfo some new powers, like deleting savedata (no UI yet) and computing file sizes. Recognize directories with EBOOT.PBP in them as "games" in their own right, makes things a little cleaner.
2013-06-08 17:52:51 +02:00
Henrik Rydgard
1f50096d7f
Don't save recent history from testrunner
2013-05-23 12:49:34 +02:00
Unknown W. Brackets
8f911a0ebe
Add a setting to autosave the symbol map.
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And move it into system, needs to be after the coreParameter too.
2013-03-30 22:28:55 -07:00
Henrik Rydgard
724a600381
Buildfix android, misc other fixes, some include cleanup
2013-03-29 20:55:32 +01:00