Unknown W. Brackets
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c581a83896
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GPU: Centralize SetDisplayFramebuffer().
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2022-08-23 19:29:06 -07:00 |
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Henrik Rydgård
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8e7cf596b6
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Address more feedback, cleanup scale parameter
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2022-08-21 09:58:58 +02:00 |
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Henrik Rydgård
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668de1f544
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Compatibility check
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2022-08-21 09:58:58 +02:00 |
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Henrik Rydgård
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9cc8cfaa08
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Use a DX9-compatible method to pass texwidth and height. the effect doesn't work on DX9 yet though.
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2022-08-21 09:58:58 +02:00 |
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Henrik Rydgård
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ca24f1b9aa
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Fixes for D3D11
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2022-08-21 09:58:58 +02:00 |
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Henrik Rydgård
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412d44dc92
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Fix glitch when changing render resolution
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2022-08-21 09:58:58 +02:00 |
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Henrik Rydgård
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89c96142a1
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Really not sure how we can detect whether a depth deswizzle is needed :( Hopefully temporary flag...
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2022-08-21 09:58:58 +02:00 |
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Henrik Rydgård
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e6b60026d1
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Fix graphics in Ratchet & Clank. WIP
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2022-08-21 09:58:58 +02:00 |
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Henrik Rydgård
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346a252593
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Fix naming of temp fbos to be in PSP pixels
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2022-08-21 09:58:58 +02:00 |
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Henrik Rydgård
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5046cbd015
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Address feedback to PR #15858
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2022-08-20 17:23:51 +02:00 |
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Henrik Rydgård
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29ea3ffe0c
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Restore the clearing optimization, avoiding unnecessary depth copies
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2022-08-20 09:46:15 +02:00 |
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Henrik Rydgård
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12db0e52d4
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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97dbba0ec3
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Minor fixes. Everything seems fine now.
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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5d8fe4c2a8
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Implement copying color to depth on load. However, weird stuff is happening..
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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94ade8c751
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Extract depth copies to CopyToDepthFromOverlappingFramebuffers
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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886679c7ec
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Remove the color-to-depth mode
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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a0ac2dffc7
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Defer depth copies until depth buffer is actually used.
Fixes
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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bd6f79e473
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Fix the raster depth blit again, which I recently broke.
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2022-08-17 16:52:49 +02:00 |
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Henrik Rydgård
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74f1c94ddb
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Use sequence numbers instead of a tracking array for depth buffers
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2022-08-17 10:34:07 +02:00 |
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Henrik Rydgård
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078fc881a7
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Revise comments according to feedback
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2022-08-17 10:15:02 +02:00 |
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Henrik Rydgård
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a8b1d1191e
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Oops, remove wrong comments
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2022-08-17 10:09:12 +02:00 |
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Henrik Rydgård
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19367dd890
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Comment updates
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2022-08-17 10:09:12 +02:00 |
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Henrik Rydgård
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5785cf40ad
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Clean up and comment framebuffer struct better, add bind sequence numbers
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2022-08-17 10:09:11 +02:00 |
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Henrik Rydgård
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35a1ca064a
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Refactor 2D pipeline creation
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2022-08-16 19:27:46 +02:00 |
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Henrik Rydgård
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570e0326e7
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Rely on refcounting for stencil upload shader modules
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2022-08-16 15:10:48 +02:00 |
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