Henrik Rydgård
c4bebda182
Merge pull request #6549 from unknownbrackets/modules
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Correct some module func return values, info values, and clear on unload
2014-07-14 14:11:29 +02:00
Unknown W. Brackets
bddeba5901
Add a safety check for lots of segments.
2014-07-13 23:51:36 -07:00
Unknown W. Brackets
4ced0e86b1
Return an error code when module load fails.
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If we're out of memory, we need to tell the game, of course.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets
7c4aab3cc2
Warn on exports from syslib.
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They don't seem to hook up properly on hardware by the module name.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets
292a9ea567
Clear module text and bss on unload.
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Text is set to break instructions, data/bss to -1. Matches results on a
PSP.
2014-07-13 22:00:32 -07:00
Unknown W. Brackets
ede29179c6
Cleanup remaining modules on loadexec.
2014-07-13 22:00:31 -07:00
Unknown W. Brackets
729377881c
Protect against modules with no start address.
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Generally, fake ones.
2014-07-13 19:58:30 -07:00
Unknown W. Brackets
4a94a30ba6
Calculate the module info data/text/bss size.
2014-07-13 19:53:00 -07:00
Unknown W. Brackets
1c7873e2f5
Fill the module info segment addresses and sizes.
2014-07-13 19:16:25 -07:00
Unknown W. Brackets
399d4d1ba9
Correct sceKernelModuleStart() return value.
2014-07-13 15:16:03 -07:00
Unknown W. Brackets
8dd783f719
Correct HLE function name per sha.
2014-07-13 11:03:23 -07:00
Karen Tsai
1d1096633f
Removed some extraneous tabs in sceKernelModule.cpp
2014-07-02 13:21:27 -04:00
sum2012
96c6a53e58
Fix space bug
2014-07-02 20:27:17 +08:00
sum2012
0256c7e056
Use with same code with sceKernelStopUnloadSelfModuleWithStatus
2014-07-02 20:08:27 +08:00
sum2012
eecd9038cd
Init exitCode variable
2014-07-02 08:00:41 +08:00
sum2012
bc4a9149d3
Correct sceKernelSelfStopUnloadModule
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Fix #4237
2014-07-02 07:25:49 +08:00
Henrik Rydgård
bfffe33438
Merge pull request #6469 from unknownbrackets/logging
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Enforce semicolons at the end of log lines
2014-06-30 11:44:02 +02:00
Unknown W. Brackets
c6f5ddd7a4
Reset replacements on loadexec.
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Just to make sure we don't get confused.
2014-06-30 00:27:05 -07:00
Unknown W. Brackets
0a33eb4c42
Fix missing log semicolons only affecting logging.
2014-06-29 19:09:39 -07:00
Unknown W. Brackets
5db79dcf11
Fix some missing semicolons on log statements.
2014-06-29 19:09:37 -07:00
Unknown W. Brackets
ec94498342
When scanning or relocating, check replacements.
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Just to make sure we don't wrongly detect the length or unresolve a var
wrong etc.
2014-06-23 08:18:56 -07:00
Unknown W. Brackets
90b30f8bfe
Use module start func, not entry, if specified.
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Fixes #5539 , Ranshima Monogatari Rare Land Story. Still logging in case
it causes a problem.
2014-06-07 06:28:23 -07:00
Unknown W. Brackets
a7b9ce205b
Enable function replacements by default.
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So things like Star Ocean work, and game memcpy()'s to GPU work.
This will make game start on mobile a bit slower, though. And there could
still be bugs so leaving as an option, but seems pretty stable. Didn't
realize it wasn't enabled by default.
2014-06-07 00:13:45 -07:00
Unknown W. Brackets
c1fdb5fc5b
Might as well allow imports to blacklisted.
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If someone's trying to read their code.
2014-05-24 17:15:25 -07:00
Unknown W. Brackets
8ef00232d3
Parse exports of blacklisted modules.
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But ignore them. This allows us to get the devkit version and other
potentially useful information.
2014-05-24 17:13:26 -07:00