Unknown W. Brackets
c085b9c082
Don't try to read negative file sizes.
2014-11-06 08:45:33 -08:00
Unknown W. Brackets
5ef2df7ebd
Fix a small warning on 32-bit.
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Would only practically matter for very very large reads on very very large
csos.
2014-11-03 23:32:25 -08:00
Unknown W. Brackets
10bcb323ac
Oops, forgot to free up zlib resources.
2014-11-03 13:40:09 -08:00
Henrik Rydgård
f1d43e7e90
Merge pull request #7046 from unknownbrackets/perf
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Improve load and shutdown performance a bit
2014-11-03 21:50:10 +01:00
Unknown W. Brackets
61c21340fb
Warning fixes.
2014-11-03 08:34:34 -08:00
Unknown W. Brackets
28b3b841d5
Implement optimized multi-block reads for iso/cso.
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This of course means less fread() calls, and is faster. It improves load
time even on my desktop.
2014-11-02 21:43:27 -08:00
Unknown W. Brackets
9c5ad44000
Add an interface to read multiple blocks at once.
2014-11-02 19:54:13 -08:00
Unknown W. Brackets
f3f7fb2648
Show an on screen message when disk full is hit.
2014-11-02 13:29:25 -08:00
Unknown W. Brackets
a6a234add1
Return errors on disk full for file creation.
2014-11-02 12:40:31 -08:00
Unknown W. Brackets
d4e8bd96af
Handle disk full more properly in sceIoWrite().
2014-11-02 10:55:27 -08:00
Sacha
b7f2de7d29
Check free disk space on Symbian too.
2014-11-02 12:27:20 +10:00
Unknown W. Brackets
9511fd81f1
Warning fix.
2014-11-01 00:33:20 -07:00
Unknown W. Brackets
f687613d68
Check disk space on Posix/Android systems also.
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Android apparently decided to skip statvfs() and only implement the older,
os-dependent statfs().
2014-11-01 00:33:20 -07:00
Unknown W. Brackets
2958c575a1
Check actual free disk space when games ask.
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Windows only for the moment.
2014-11-01 00:33:19 -07:00
Henrik Rydgard
f5c9235640
Buildfix (needed an include in the header on some platforms so let's move to the cpp file)
2014-10-31 00:35:39 +01:00
Henrik Rydgard
291e5e53c0
Add feature to cache ISOs in RAM to avoid I/O stutters. 64-bit only. Loading gets slow though.
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TODO: Make it cache in the background on load. Allow on 32-bit for small ISOs.
2014-10-31 00:14:00 +01:00
Unknown W. Brackets
734c81223e
Support cso files with larger block sizes.
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Calling them "frames" just to quell the confusion level in the code.
2014-10-25 21:18:12 -07:00
Andrew Church
97a0b0c510
Remove bogus blank line.
2014-09-04 18:09:07 +09:00
Andrew Church
f976c309b4
Ensure that sceIoOpen() fails on directories.
2014-09-04 18:03:28 +09:00
Henrik Rydgard
c5861f4277
Rename to ISOBlockSystem, savestate workaround (?)
2014-07-28 00:01:10 +02:00
Henrik Rydgard
8146ff85f3
umd0 solution: Add "OnlyEntireISOFileSystem"
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Wraps around an ISOFileSystem, redirecting all the filenames to "" to
achieve the desired effect (should fix Bleach Soul Carnival 2 without resorting
to CPkmn's hack from #6638 )
Probably breaks savestates as-is...
2014-07-27 23:42:46 +02:00
Henrik Rydgard
272f0b8c70
Add a TODO (handling corrupt CSO data)
2014-07-22 16:07:10 +02:00
Sacha
cd20288d99
Fix some compiler warnings.
2014-07-17 00:49:58 +10:00
Unknown W. Brackets
a5b0901c36
Improve cross-platform savestate compat.
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If 0 files are open in flash0:, which is very very common, this will make
them work the same.
2014-07-04 13:34:38 -07:00
Henrik Rydgard
56a513e20a
Oops, accidentally changed the non-android path in a bad way.
2014-06-10 01:06:22 +02:00