Andrey Bondrov
c41e4ef905
Don't make Axis <-> D-pad swap persistent
2014-12-13 12:13:42 +10:00
Andrey Bondrov
38268a3d37
Use constants instead of hardcoded numbers for keys swap
2014-12-13 10:36:13 +10:00
Andrey Bondrov
5201f03720
Add a hotkey to swap D-pad and left analog stick keys
2014-11-07 22:40:53 +10:00
Henrik Rydgard
808f05da89
(Partially) slip thin3d underneath DrawBuffer.
2014-08-22 20:54:53 +02:00
The Dax
784f311d76
Make it available for everybody.
2014-08-17 14:36:35 -04:00
Henrik Rydgard
120e4329ba
Revert the analog key names (lost mappings)
2014-06-10 00:24:14 +02:00
Henrik Rydgard
c39c36ddea
Improve layout of control mapping screen
2014-06-09 22:26:23 +02:00
mildlysec
c3dfb64839
Added ability to press analog keys lightly using shift button
2014-06-07 22:21:54 +02:00
pal1000
8d9ecbb6b3
Do not map these keys. They are hard-coded. It just a waste. They are leftover from before finding the proper solution.
2014-06-06 18:19:10 +03:00
pal1000
a41737ebe7
Save state, load state and next save slot shortcuts are no longer hardcoded.
2014-06-06 11:52:33 +03:00
Henrik Rydgard
3023f7d06b
Android: Switch dpad default to use HAT X/Y +/- instead of "dpad", as documented.
...
Add a simple "autoconfigure" facility for input devices, that lets the user choose
if several are connected.
Can be expanded in the future to provide custom default mapppings for various devices as long as we manage to identify them.
Ideally, key mappings should be unique per device but they aren't yet.
2014-05-19 23:31:11 +02:00
Ced2911
418d2ac8ce
[xbox] 360 support for common
2014-03-02 12:15:10 -08:00
Sacha
6b8ab2e044
Fix keyboard on Blackberry.
2014-02-19 22:33:28 +10:00
Unknown W. Brackets
d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
...
Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Unknown W. Brackets
08f812518f
Switch game browser tabs using L/R buttons.
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Even with keyboard / custom controller mapping.
2014-01-25 12:01:48 -08:00
ufdada
e3ae387e39
Textstring for additional keys
...
see: https://github.com/hrydgard/native/pull/188
2014-01-13 16:42:54 +01:00
zack-vii
26fbb4c32c
"Next Slot" control mapping
...
-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
2014-01-07 15:56:04 +01:00
Henrik Rydgård
f570601f84
Preliminatory support for a fullscreen toggle for SDL platforms.
...
Does not seem to work on Mac.
2014-01-03 15:16:23 +01:00
Henrik Rydgård
886607d529
Make Save/Load state mappable to controls. Not mapped by default.
2013-12-06 15:46:56 +01:00
Henrik Rydgård
cd2adf80a4
Add keybinding to rewind (backspace by default), if rewind states are enabled. Disable rewind on mobile.
2013-12-05 16:25:17 +01:00
Henrik Rydgard
2a5c4ca420
Some math approximation research. Found a good approximate arcsin (to implement vasin in the future).
2013-11-30 12:46:23 +01:00
Henrik Rydgård
0d05a8f4a9
Merge pull request #4392 from hrydgard/multi-press
...
If an input (axis or key) is mapped to multiple targets, trigger them all.
2013-11-29 05:26:55 -08:00
Sacha
8597893e14
Fix Blackberry QWERTY default values.
2013-11-13 04:22:21 +10:00
Henrik Rydgård
5b58497b0d
Flip the default Y-axis stick mapping for Ouya
2013-11-01 12:03:38 +01:00
Henrik Rydgård
bf7f582c3c
If an input (axis or key) is mapped to multiple targets, trigger them
...
all, not just the first one.
2013-10-31 16:50:27 +01:00