Henrik Rydgård
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befcfb470c
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Fix shader caching.
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2022-09-08 00:38:32 +02:00 |
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Unknown W. Brackets
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7c8f8817b8
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GPU: Fix CanDepalettize() missing false paths.
Mismatched texformats didn't have a return.
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2022-09-06 18:52:20 -07:00 |
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Henrik Rydgård
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9a6c1d84c2
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Remove impossible check
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2022-09-06 00:39:10 +02:00 |
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Henrik Rydgård
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e69bb4f616
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Buildfix, warn fixes while at it
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2022-09-05 23:40:43 +02:00 |
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Henrik Rydgård
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16212cae73
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NFS speed effect: Improve framebuffer choice logging, tighten up stride checks.
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2022-09-05 23:31:30 +02:00 |
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Henrik Rydgård
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40f8f21836
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Water effect fix #2: If ForceLowerResolutionForEffects, don't upscale textures participating in small-resolution passes.
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2022-09-04 23:43:01 +02:00 |
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Unknown W. Brackets
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c5fbb400de
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Replacement: Detect OOM even with replacements.
Also allow saving video textures if so configured.
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2022-09-01 19:05:20 -07:00 |
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Henrik Rydgård
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2bf0c86ac7
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Fix image format when dumping textures.
Fixes #15831
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2022-09-01 15:04:59 +02:00 |
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Henrik Rydgård
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a854fbbe76
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fbtex matching: Shrink the matching struct, use TinySet instead of vector to avoid an allocation.
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2022-09-01 10:24:52 +02:00 |
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Henrik Rydgård
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608710f9f5
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Merge pull request #15936 from hrydgard/framebuffer-cleanups
Framebuffer settings and block transfer speedup
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2022-09-01 10:04:31 +02:00 |
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Henrik Rydgård
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1c9ec36fd8
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Stricter checks for negative framebuffer offsets. Fixes #15937
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2022-09-01 08:26:23 +02:00 |
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Henrik Rydgård
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470efac7d8
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Merge GetFramebufferCandidates and GetBestCandidateIndex into one function.
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2022-09-01 00:35:43 +02:00 |
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Henrik Rydgård
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67d6549afd
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Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU.
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2022-08-31 14:23:33 +02:00 |
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Henrik Rydgård
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70f7f74a05
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Check X coordinate of through-mode drawcalls to figure out which of the splits to render to
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2022-08-31 01:09:23 +02:00 |
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Henrik Rydgård
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1b3b1acefa
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Tweak ForceMax60Fps to work for Killzone
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2022-08-30 20:10:44 +02:00 |
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Henrik Rydgård
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987bfc79ef
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Split the framebuffer in Killzone, with a compatibility flag.
Greatly improves performance.
See issue #6207
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2022-08-30 20:05:56 +02:00 |
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Henrik Rydgård
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daa62beb39
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Small tweak in texture matching. Fixes #15927
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2022-08-30 16:14:47 +02:00 |
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Henrik Rydgård
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08eaf7665c
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Fix race condition in replacement texture loading
The texture could become valid during the load, causing an inconsistent
state within the texture loading. So can only check for valid-ness once.
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2022-08-30 12:52:31 +02:00 |
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Henrik Rydgård
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6f2966f502
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Clean up mip size calculations
Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
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2022-08-30 12:05:57 +02:00 |
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Henrik Rydgård
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f228de76ef
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Fix OpenGL bug when framebuffer fetch is available. Add two new stats.
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2022-08-29 15:39:29 +02:00 |
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Henrik Rydgård
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b447092742
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Some Vulkan renderpass load/store optimizations.
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2022-08-28 23:16:48 +02:00 |
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Henrik Rydgård
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9b4e94c4ae
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Depal: Set scissor tightly around processed area.
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2022-08-28 23:14:30 +02:00 |
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Henrik Rydgård
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322f29ce80
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Comments and fixes
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2022-08-27 23:37:02 +02:00 |
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Henrik Rydgård
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8d1157e107
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GL bugfix, log cleanup
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2022-08-27 14:40:42 +02:00 |
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Henrik Rydgård
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cb8497731d
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Framebuffer texture matching: Remove heuristics other than seqCount
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2022-08-27 11:01:54 +02:00 |
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