Unknown W. Brackets
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c097910439
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UI: Reset touch controls after config load.
This is potentially earlier than full init, better to move the controls as
soon as possible.
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2017-12-09 14:11:39 -08:00 |
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Henrik Rydgård
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d97ee99203
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Win32: Add (debug) to window title in debug builds
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2017-11-13 10:09:57 +01:00 |
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Henrik Rydgård
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f4cf501cf6
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Separate X and Y dpi_scale
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2017-08-07 13:37:01 +02:00 |
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Unknown W. Brackets
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626102e84a
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Windows: Use system API to toggle fullscreen.
Instead of having a special Host API for Windows only.
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2017-07-30 07:51:53 -07:00 |
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Henrik Rydgård
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4443c060ce
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Slightly speed up booting when there are symbols to load.
Also avoid an obscure hang I managed to trigger..
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2017-05-27 11:54:56 +02:00 |
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LunaMoo
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26c02478af
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Mouse Control(Windows only for now)
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2017-04-26 18:03:48 +02:00 |
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Unknown W. Brackets
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e8e65881b8
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Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
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2017-04-15 16:33:30 -07:00 |
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Henrik Rydgard
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37ef84ef37
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Fix another silly mixup, sigh
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2017-03-17 19:55:17 +01:00 |
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Henrik Rydgård
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1424713f62
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Minor resource reorg
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2017-03-17 12:35:27 +01:00 |
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Unknown W. Brackets
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9e390510df
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
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Henrik Rydgard
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c219ae9e63
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Further UWP fixes
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2017-02-25 09:57:24 +01:00 |
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Henrik Rydgard
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fcbc20f240
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Small changes to make Common and Core build under my preliminary UWP setup.
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2017-02-24 18:59:41 +01:00 |
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Henrik Rydgård
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8b5048be72
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Fix high-DPI rendering/input on Windows
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2017-01-16 20:53:41 +07:00 |
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Henrik Rydgård
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4a3938958c
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Thin3D: Unified DataFormat enum
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2016-12-25 11:31:33 +01:00 |
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Unknown W. Brackets
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a1fbcc3d93
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Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
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2016-05-27 22:05:30 -07:00 |
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Unknown W. Brackets
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c770349475
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Switch headless to using graphics contexts.
Vulkan doesn't work yet, needs some thin3d for the command buffer?
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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22f47d3787
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Remove redundant configuration, remove temp hack
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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cfbecf5071
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More progress
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2016-03-20 19:26:41 +01:00 |
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Henrik Rydgard
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2a449f78bb
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More vulkan fixing
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2016-03-20 19:25:30 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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Henrik Rydgard
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15de6e6b98
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GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
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2016-01-01 14:40:16 +01:00 |
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Henrik Rydgard
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44be9f2a50
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Move Windows GPU init code into Windows/GPU
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2015-11-03 23:22:09 +01:00 |
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Henrik Rydgard
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b998131581
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Move the symbol map to the heap, deallocate it when no game is running.
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2015-10-31 23:01:19 +01:00 |
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Henrik Rydgard
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2dcf50cf5e
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Fix crash toggling fullscreen from within the Settings menu.
See #7957
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2015-09-20 23:57:51 +02:00 |
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Henrik Rydgard
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8bedc60a93
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React to window resizing in a slightly more traditional way, may help #7957?
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2015-09-19 15:16:31 +02:00 |
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