Unknown W. Brackets
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21e02e1635
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UI: Properly center storage perm prompt.
IMHO it was always a hack to add it to the tabgroup directly.
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2017-12-12 21:38:45 -08:00 |
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Unknown W. Brackets
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c78031b4b5
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UI: Use less space with recent + need storage.
In case the recents are interesting, let's push it down. It covered more
space than needed before.
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2017-12-12 21:35:18 -08:00 |
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Unknown W. Brackets
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09bbd58b62
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UI: Allow skipping transitions on set current tab.
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2017-12-12 21:34:17 -08:00 |
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Unknown W. Brackets
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f1bd54148b
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UI: Cleanup common message handling.
Most of it can just be handled by the common parent classes.
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2017-12-02 11:55:06 -08:00 |
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Unknown W. Brackets
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e945ad6ac1
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UI: Avoid navigation with an active dialog.
Cleaning up next.
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2017-12-02 11:55:05 -08:00 |
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Henrik Rydgård
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6f80a164b4
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Allow loading graphics dumps (*.ppdmp) through the regular UI.
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2017-11-22 10:53:22 +01:00 |
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Henrik Rydgård
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c12f17134b
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Links from the UI: Change from http:// to https:// wherever possible.
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2017-11-14 12:53:36 +01:00 |
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Henrik Rydgård
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d0613511b2
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Many reported ANRs were from homebrew installs. Make sure installs run on the background thread.
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2017-05-18 14:21:13 +02:00 |
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Henrik Rydgård
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df6ce90c84
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When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
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2017-05-18 13:28:56 +02:00 |
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Unknown W. Brackets
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3b4103cb3b
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System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
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2017-04-29 17:35:12 -07:00 |
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Unknown W. Brackets
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75898392b9
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UI: Proxy devmenu keypress through an event.
This prevents a mutex issue in #9626.
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2017-04-17 20:33:22 -07:00 |
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Henrik Rydgard
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cf365bb257
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Minor cleanup with GOLD define - only use it in System_GetPropertyInt
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2017-04-05 16:21:08 +02:00 |
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Unknown W. Brackets
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e59ebf8ad9
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Windows: Add option to browse for bg image.
And also to clear the image.
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2017-04-02 10:50:09 -07:00 |
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Unknown W. Brackets
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8f4d1634ad
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UI: Add simple support for a custom background.
No UI. Essentially, this is a cleaned up version of xiushudongfang's
implementation that supports all platforms, but no selection UI.
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2017-03-26 07:52:46 -07:00 |
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Unknown W. Brackets
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562288b09c
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UI: Refactor game icon/bg loading.
This also default-initializes the atomic flags, which seems to fix a race
condition I was sometimes experiencing with missing icons.
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2017-03-26 00:00:57 -07:00 |
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Henrik Rydgard
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4ced81b1df
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UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
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2017-03-23 10:02:28 +01:00 |
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Unknown W. Brackets
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4fb8ac96ce
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UI: Zero initialize EventParams in typical usage.
Better to be safe.
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2017-03-21 18:45:48 -07:00 |
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Unknown W. Brackets
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073e056369
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UI: Allow overriding dialog logic on finish.
This seems cleaner.
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2017-03-19 17:43:03 -07:00 |
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Unknown W. Brackets
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9e390510df
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
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Henrik Rydgard
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5b835839fa
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Make IdentifiedFileType a proper enum class
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2017-03-02 12:29:03 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgard
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03dab0fdbd
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
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LunaMoo
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5ffef6d1ab
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Fix vertical layout on main screen.
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2017-02-18 22:35:31 +01:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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