LunaMoo
296f724ad1
Oops, missed this one:].
2017-05-30 12:20:35 +02:00
LunaMoo
939b26475d
Fix a bunch of emu features for Homebrew by better identification.
2017-05-30 12:20:29 +02:00
Henrik Rydgård
df6ce90c84
When what we need is a shared_ptr, we should just go ahead and use one.
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One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00
Unknown W. Brackets
6541413021
UI: Improve documentation on pop up use.
2017-04-02 10:56:41 -07:00
Unknown W. Brackets
55908588eb
UI: Allow choosing game bgs for all UI.
2017-04-02 10:48:38 -07:00
Unknown W. Brackets
562288b09c
UI: Refactor game icon/bg loading.
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This also default-initializes the atomic flags, which seems to fix a race
condition I was sometimes experiencing with missing icons.
2017-03-26 00:00:57 -07:00
Unknown W. Brackets
1fdf7c5373
UI: Skip game bg lookup without game.
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This avoids trying to identify a file without a name.
2017-03-24 22:15:22 -07:00
Unknown W. Brackets
073e056369
UI: Allow overriding dialog logic on finish.
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This seems cleaner.
2017-03-19 17:43:03 -07:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Henrik Rydgard
fa80cfa4aa
Additional UWP preparations
2017-02-25 09:57:14 +01:00
LunaMoo
b15e927807
Fix lag generated by getting savegames on update()
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Also clear otherChoices_ vector, fixes crash when moving a window.
2017-02-01 05:14:54 +01:00
Henrik Rydgard
20d9e60a67
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
Henrik Rydgård
6a7d3a3910
Break out image file management from DrawContext (thin3d)
2017-01-24 20:58:59 +01:00
Henrik Rydgård
f86b9f7900
Guess what? More renaming
2016-12-27 11:59:06 +01:00
Henrik Rydgård
10393f5d4e
Move Thin3D into the Draw namespace.
2016-12-27 11:58:03 +01:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Unknown W. Brackets
49f96917c6
UI: Allow title, etc. to wrap on game info screen.
2016-08-07 16:35:58 -07:00
Unknown W. Brackets
838de5b5c0
UI: Asynchronously load the game info screen.
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No reason to wait, just need to keep the buttons hidden.
Intentionally hiding even the buttons below the possibly added buttons, so
we don't accidentally play "button keep away" with the user.
2016-08-07 16:35:57 -07:00
LunaMoo
778c518a37
Cheat menu access from gameScreen + minor bugfix +
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Invalidate JIT for 0xE/0xD checks
And big thanks to [Unknown] for help:3
2016-06-20 11:33:02 +02:00
Henrik Rydgard
da1a04be8d
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
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Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets
862e6fffd5
UI: Keep focus on game after displaying details.
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Fixes #8539 .
2016-02-07 17:15:19 -08:00
Unknown W. Brackets
e6b5fbb40a
Fix race conditions when reading game title.
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Fixes #5030 .
2015-12-24 13:18:46 -08:00
Henrik Rydgard
50d66f9a19
Workaround for #8020
2015-10-04 00:00:46 +02:00
Henrik Rydgard
8ab0a3cf7c
Fix bug when deleting game configs from game screen - didn't mark as deleted
2015-10-03 22:57:07 +02:00
Henrik Rydgard
05c625ed06
Even less file I/O in menu screens, by caching "hasConfig" flag for game info. See #7807
2015-09-10 17:17:59 +02:00