Unknown W. Brackets
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d99685cd96
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SoftGPU: Oops, fix silly typo.
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2017-11-12 23:07:37 -08:00 |
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Unknown W. Brackets
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ed34cf06b8
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SoftGPU: Add a clear mode fast path.
This skips a lot of extra work for clears, which are pretty common.
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2017-11-11 21:04:32 -08:00 |
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Unknown W. Brackets
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176283c3f1
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SoftGPU: Thread by width for wide polygons.
This improves performance a little in some areas.
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2017-11-11 18:16:55 -08:00 |
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Unknown W. Brackets
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a6f56769a8
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SoftGPU: Avoid some compile warnings.
Remove some no-longer used funcs, add some switch default logs.
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2017-06-06 19:49:42 -07:00 |
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Unknown W. Brackets
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cb3db559bd
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SoftGPU: Jit the linear sampling too.
For now, just reducing overhead. Could be smarter.
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2017-05-30 22:57:46 -07:00 |
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Unknown W. Brackets
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1b491fe156
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SoftGPU: Stub a jit for texel fetch.
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2017-05-30 22:57:30 -07:00 |
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Unknown W. Brackets
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d5426e4360
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SoftGPU: Move sampler code to a dedicated file.
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2017-05-30 22:53:23 -07:00 |
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Unknown W. Brackets
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34fe95192f
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GPU: Cleanup some gstate accesses.
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2017-05-26 19:03:04 -07:00 |
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Unknown W. Brackets
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402eb143f7
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SoftGPU: Stop calling bufw pixels bytes.
This was never even bits, it was just 8 * pixels before.
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2017-05-26 19:03:03 -07:00 |
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Unknown W. Brackets
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697466ae41
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SoftGPU: Support UVGen for points and lines.
Probably not used by any real games, but better to be safe in the software
renderer.
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2017-05-26 19:03:02 -07:00 |
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Unknown W. Brackets
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f7a14889d3
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SoftGPU: Correct mipmaps for points.
Not likely to be used, but let's make const work.
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2017-05-26 18:02:55 -07:00 |
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Henrik Rydgård
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1b05a54800
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Remove the Mipmap setting. One step forward for #8171
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2017-05-26 10:21:20 +02:00 |
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Henrik Rydgård
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8f9e0b7fcc
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SoftGPU: Make sure transformunit.buf is properly aligned. Helps part of #9718
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2017-05-24 10:20:10 +02:00 |
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Henrik Rydgård
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ad64325876
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Merge pull request #9684 from unknownbrackets/softgpu-lines
Fix lines in the software renderer
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2017-05-15 08:53:46 +02:00 |
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Unknown W. Brackets
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672ce51a2a
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SoftGPU: Implement pretend antialias.
This doesn't really smooth, but at the very least faking it makes Persona
3 have less ugly lines.
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2017-05-14 16:11:02 -07:00 |
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Unknown W. Brackets
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5c9d223e32
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SoftGPU: Implement simple mipmapping for lines.
Mostly so the min/mag filter is correct.
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2017-05-14 16:11:01 -07:00 |
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Unknown W. Brackets
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a95170d789
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SoftGPU: Bias bottom right side of line drawing.
Fixes lines in Persona 2.
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2017-05-14 16:11:01 -07:00 |
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Unknown W. Brackets
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a26aaec528
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SoftGPU: Support flat shading for lines.
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2017-05-14 16:11:00 -07:00 |
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Unknown W. Brackets
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e4f2ff1464
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SoftGPU: Implement lines in transform mode.
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2017-05-14 16:10:59 -07:00 |
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Unknown W. Brackets
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ad17decf5c
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SoftGPU: Quick hack to fix scissor w/2x2 pixels.
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2017-05-14 16:02:27 -07:00 |
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Unknown W. Brackets
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8ee92048c0
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SoftGPU: Avoid rcp due to precision issues.
Causes artifacts in Sword Art Online, which draws a dialog box using
stretched UVs - rcp causes the edges to sample outside the original UVs.
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2017-05-14 16:02:21 -07:00 |
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Unknown W. Brackets
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86a1898732
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SoftGPU: Correct rendering for pixel centers.
This should theoretically calculate everything more correctly.
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2017-05-13 08:03:08 -07:00 |
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Unknown W. Brackets
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9e34601be2
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SoftGPU: Correct texturing for pixel centers.
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2017-05-13 07:53:39 -07:00 |
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Unknown W. Brackets
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6b0c9a5531
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SoftGPU: Improve wsum recip SIMD.
A bit faster.
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2017-05-13 06:56:33 -07:00 |
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Unknown W. Brackets
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7c526acc69
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SoftGPU: Multiply S/T early via SIMD.
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2017-05-13 06:49:27 -07:00 |
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