Unknown W. Brackets
715a7b7318
Global: Silence some unused declaration warnings.
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These things aren't used on Android.
2017-12-03 19:22:03 -08:00
Unknown W. Brackets
65e71f57c7
TexCache: Add NEON alpha checks for Vulkan.
2017-11-12 16:45:05 -08:00
Unknown W. Brackets
f087b87b0c
TexCache: Simplify CheckAlpha funcs and SIMD.
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Only check for full alpha now, which is simpler.
2017-11-12 16:41:19 -08:00
Unknown W. Brackets
9fbcc01afa
TexCache: Remove simple 0/1 alpha check.
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No practical optimizations have come of this, so it's a waste of time.
Slows down Vulkan too.
2017-11-12 16:17:46 -08:00
Henrik Rydgard
b0bd7e3c6f
Minor changes for compatibility with VS2017
2017-03-12 17:33:00 +01:00
Henrik Rydgard
b1971d266b
Protect Unswizzle from bad alignment of the destination. Might help #9134
2017-02-23 23:03:01 +01:00
Henrik Rydgard
b0cdcfca3c
D3D11: Proper fix for DXT5 crash. May also help #9134 .
2017-02-18 02:41:17 +01:00
Henrik Rydgård
e47138a5f3
Warning fixes
2017-01-17 20:26:48 +07:00
Henrik Rydgard
ea5e9f8c35
Fix ARM64 Android build
2016-11-03 22:15:50 +01:00
Jools Wills
afe8e2bfb4
Fix building on rpi - #9104
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Check for PPSSPP_ARCH(ARM_NEON) for neon code
Fix up rpi armv6/armv6 toolchain to work around issue with CMAKE_*_FLAGS not being set.
2016-11-01 02:45:30 +00:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Unknown W. Brackets
f039259a1a
Use a same-everywhere quick hash for now.
2016-05-01 00:30:43 -07:00
Unknown W. Brackets
3593a7963e
Cleanup and clarify texture swizzling funcs.
2016-03-26 21:55:32 -07:00
Unknown W. Brackets
6b3260df9a
Correct SSE alpha check for 4444 textures.
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Oops, can't use cmplt here.
2016-01-12 00:20:36 -08:00
Unknown W. Brackets
7bfe100b0f
Fix some unused variable warnings.
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The CheckAlpha one looks like it will matter.
2015-11-25 16:11:53 -08:00
Henrik Rydgard
2430c283a5
More GPU cleaning, removing uses of GPUState.h where not needed.
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Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.
Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Unknown W. Brackets
7f8cf7f800
arm64: Use XXH64 for vertex hashing, etc.
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Based on benchmarks, it performs better than XXH32 on an A57.
2015-07-22 21:38:01 -07:00
Unknown W. Brackets
401bd35691
Swizzle video texture data on write to mirrors.
2015-06-13 16:29:56 -07:00
Henrik Rydgård
2a1f6bca97
Fix NEON 4444 CheckAlpha, workaround for failed bNEON detection on ARM64
2015-05-31 12:29:08 +02:00
KentuckyCompass
880697f40a
Add NEON versions of the CheckAlpha family
2015-05-25 18:04:52 -07:00
Unknown W. Brackets
ba77ad607e
Erp, dumb typo.
2015-05-25 15:47:14 -07:00
Unknown W. Brackets
5d244229ba
Silence a type conversion warning.
2015-05-25 10:07:05 -07:00
Unknown W. Brackets
f78acfb867
Cleanup a few things in SSE CheckAlpha.
2015-05-25 07:39:31 -07:00
Unknown W. Brackets
c75010931c
Use SSE in CheckAlpha scanning.
2015-05-24 22:55:43 -07:00
Unknown W. Brackets
4880c29a90
Use TextureDecoderNEON funcs statically on arm64.
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Not sure if they were being used before (HAVE_ARMV7...?)
2015-05-23 11:30:05 -07:00