Henrik Rydgård
d618b3673b
Count readbacks in a frame and show in GPU debug stats.
2017-11-08 11:57:53 +01:00
Henrik Rydgård
d82f90f1b2
More RIP removal
2017-07-07 11:33:05 +02:00
Unknown W. Brackets
e8e65881b8
Windows: Avoid restarting completely on GPU change.
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This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00
Unknown W. Brackets
01703f7ffc
Core: Add UI option to enable frame drop logging.
2017-03-23 19:27:16 -07:00
Unknown W. Brackets
438af2f4fa
Core: Separate collecting and displaying stats.
2017-03-23 18:57:18 -07:00
Chris Burgener
7d089a0f76
Clean up various files
2016-09-03 19:23:17 -04:00
Chris Burgener
1fc6191c85
Add Frame Dumping for Windows
2016-09-02 12:52:52 -04:00
Unknown W. Brackets
c4e98433b8
Add config to save or load replaced textures.
2016-04-30 14:05:03 -07:00
Henrik Rydgard
01e3fbae95
Fix clearing bug, add FIFO_RELAXED flag, etc
2016-03-20 19:30:11 +01:00
Henrik Rydgard
b39206f922
Use the app cache directory on Android for the shader cache.
2016-01-17 22:15:23 +01:00
Henrik Rydgard
e11d0a7e1c
Minor GPU interface cleanup
2016-01-06 23:49:02 +01:00
Unknown W. Brackets
aa0055cea7
Track the running GPU backend separate from config.
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This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
2016-01-05 22:37:28 -08:00
Henrik Rydgard
15de6e6b98
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
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Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Unknown W. Brackets
88b23460f1
Add a file loader to perform disk caching.
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Had to do some tricks to handle gameinfocache threads properly.
2015-07-02 20:58:58 -07:00
Henrik Rydgard
381e0c0fe3
Implement basic savedata UI. Not much actual functionality yet but can browse saves and states.
2015-06-11 23:59:02 +02:00
Unknown W. Brackets
967b589778
Consistently use FileLoader for standard ISOs.
2014-11-23 13:59:56 -08:00
Henrik Rydgard
6ec74ef99e
Be consistent about how we read and update the UI state variable
2014-06-22 09:57:01 +02:00
The Dax
8c31e1ca21
Add a basic decrypted EBOOT.BIN dump function.
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It won't dump already decrypted EBOOTs.
2014-02-27 01:35:17 -05:00
Unknown W. Brackets
a73b15b963
In multithreadead, load the game async.
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This way if it takes time to load, things aren't frozen while it's doing
that. This allows us to show any sort of loading animation or etc. we
want.
Before, it might show a odd looking game select screen while loading, and
then finally go to black. Now it immediately goes to black.
Fixes #2030 .
2014-01-19 14:41:01 -08:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
Henrik Rydgård
87f203a5b8
More include untangling
2013-12-29 23:44:35 +01:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Unknown W. Brackets
879060f008
Use a CORE_POWERUP state when starting.
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Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00
The Dax
b549a4e6e5
Assume g_Config.memCardDirectory will have a trailing slash. Make InitSysDirectories for Win32 only.
2013-10-15 03:41:10 -04:00
The Dax
6efd5b33f7
We don't really need DIRECTORY_FLASH0 or DIRECTORY_MEMSTICK.
2013-10-15 03:41:10 -04:00