The Dax
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7000b63082
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When using a debug build, always show the debug log/enable logging on start.
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2013-10-13 14:31:48 -04:00 |
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The Dax
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9c868351de
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Make Enable Debug Logging checkbox instant as it was intended to be.
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2013-10-13 14:18:50 -04:00 |
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The Dax
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3d8b68e88e
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Make Fullscreen checkbox instant.
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2013-10-13 13:34:55 -04:00 |
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Henrik Rydgård
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f650a46783
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Merge pull request #4146 from thedax/fixRunCPUTests
Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests.
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2013-10-12 16:27:11 -07:00 |
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The Dax
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ebe5834767
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Use consistent "Postprocessing Shader" key.
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2013-10-12 19:22:42 -04:00 |
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The Dax
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4f98e1de1e
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Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests. Restore the previous PSP_CoreParameter().pixelWidth & PSP_CoreParameter().pixelHeight before exiting RunTests.
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2013-10-12 16:01:22 -04:00 |
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Henrik Rydgard
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e0b19decca
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Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
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2013-10-12 02:05:55 +02:00 |
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danyalzia
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71ee2a01f3
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Add auto-tex scaling in UI
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2013-10-11 19:33:02 +05:00 |
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Henrik Rydgård
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5721836d44
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Add basic haptic feedback to on-screen touch buttons.
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2013-10-10 16:44:57 +02:00 |
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Henrik Rydgård
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ab759a9350
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If bPrescaleUV is enabled, no need to flush on change of these params.
Also disable the QCOM hint, not sure it does any good at all.
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2013-10-09 10:44:12 +02:00 |
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Henrik Rydgard
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4c2c015774
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Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.
Also throw in a second shot at glDrawRangeElements.
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2013-10-08 22:59:40 +02:00 |
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adrian17
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572f6c9c0e
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Changed requirement for rendering resolutions over 5x
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2013-10-05 15:59:17 +02:00 |
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adrian17
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c9f732fd0d
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UI: Increased rendering resolution selection range to 10x on Windows
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2013-10-04 21:31:40 +02:00 |
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The Dax
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6504feeb0b
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Disable turning on software GPU when in-game. We don't support switching backends at in-game time yet.
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2013-09-30 13:15:33 -04:00 |
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Henrik Rydgård
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ed1f4cd8d9
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Merge branch 'patch-16' of https://github.com/raven02/ppsspp into raven02-patch-16
Conflicts:
UI/GameSettingsScreen.cpp
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2013-09-30 11:57:30 +02:00 |
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danyalzia
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8ffc56356e
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Update GameSettingsScreen.cpp
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2013-09-30 00:47:15 +05:00 |
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The Dax
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79af94f4aa
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Update the host UI to avoid an UI scaling issue after resetting settings to default.
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2013-09-28 22:41:47 -04:00 |
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raven02
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c9c7184d60
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UI : Shift in-menu items
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2013-09-29 09:53:04 +08:00 |
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Henrik Rydgård
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6395c11b46
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Merge pull request #3903 from shenweip/patch-ui
Win32: Also receive "More Settings" or "Control Mapping" message in GameSettingsScreen and ControlMappingScreen.
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2013-09-28 14:56:46 -07:00 |
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Henrik Rydgard
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a5d30d2f02
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Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
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2013-09-28 23:51:10 +02:00 |
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Henrik Rydgard
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b10e2bce3c
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Add FXAA antialiasing on non-mobile. Works best when render resolution = window size.
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2013-09-26 12:41:59 +02:00 |
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Henrik Rydgard
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2b66a850be
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More spline/bezier optimization. Enable real splines. Add option "Low quality spline/bezier curves".
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2013-09-24 11:14:49 +02:00 |
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shenweip
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a8692d36fe
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Also receive "More Settings" or "Control Mapping" message in GameSettingsSreen and ControlMappingScreen.
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2013-09-24 13:03:59 +08:00 |
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Henrik Rydgård
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db92f26e56
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Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
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2013-09-17 06:43:24 -07:00 |
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danyalzia
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1160737d0b
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Update GameSettingsScreen.cpp
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2013-09-17 15:57:07 +05:00 |
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