Commit Graph

185 Commits

Author SHA1 Message Date
The Dax
7000b63082 When using a debug build, always show the debug log/enable logging on start. 2013-10-13 14:31:48 -04:00
The Dax
9c868351de Make Enable Debug Logging checkbox instant as it was intended to be. 2013-10-13 14:18:50 -04:00
The Dax
3d8b68e88e Make Fullscreen checkbox instant. 2013-10-13 13:34:55 -04:00
Henrik Rydgård
f650a46783 Merge pull request #4146 from thedax/fixRunCPUTests
Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests.
2013-10-12 16:27:11 -07:00
The Dax
ebe5834767 Use consistent "Postprocessing Shader" key. 2013-10-12 19:22:42 -04:00
The Dax
4f98e1de1e Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests. Restore the previous PSP_CoreParameter().pixelWidth & PSP_CoreParameter().pixelHeight before exiting RunTests. 2013-10-12 16:01:22 -04:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
danyalzia
71ee2a01f3 Add auto-tex scaling in UI 2013-10-11 19:33:02 +05:00
Henrik Rydgård
5721836d44 Add basic haptic feedback to on-screen touch buttons. 2013-10-10 16:44:57 +02:00
Henrik Rydgård
ab759a9350 If bPrescaleUV is enabled, no need to flush on change of these params.
Also disable the QCOM hint, not sure it does any good at all.
2013-10-09 10:44:12 +02:00
Henrik Rydgard
4c2c015774 Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.

Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
adrian17
572f6c9c0e Changed requirement for rendering resolutions over 5x 2013-10-05 15:59:17 +02:00
adrian17
c9f732fd0d UI: Increased rendering resolution selection range to 10x on Windows 2013-10-04 21:31:40 +02:00
The Dax
6504feeb0b Disable turning on software GPU when in-game. We don't support switching backends at in-game time yet. 2013-09-30 13:15:33 -04:00
Henrik Rydgård
ed1f4cd8d9 Merge branch 'patch-16' of https://github.com/raven02/ppsspp into raven02-patch-16
Conflicts:
	UI/GameSettingsScreen.cpp
2013-09-30 11:57:30 +02:00
danyalzia
8ffc56356e Update GameSettingsScreen.cpp 2013-09-30 00:47:15 +05:00
The Dax
79af94f4aa Update the host UI to avoid an UI scaling issue after resetting settings to default. 2013-09-28 22:41:47 -04:00
raven02
c9c7184d60 UI : Shift in-menu items 2013-09-29 09:53:04 +08:00
Henrik Rydgård
6395c11b46 Merge pull request #3903 from shenweip/patch-ui
Win32: Also receive "More Settings" or "Control Mapping" message in GameSettingsScreen and ControlMappingScreen.
2013-09-28 14:56:46 -07:00
Henrik Rydgard
a5d30d2f02 Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
Henrik Rydgard
b10e2bce3c Add FXAA antialiasing on non-mobile. Works best when render resolution = window size. 2013-09-26 12:41:59 +02:00
Henrik Rydgard
2b66a850be More spline/bezier optimization. Enable real splines. Add option "Low quality spline/bezier curves". 2013-09-24 11:14:49 +02:00
shenweip
a8692d36fe Also receive "More Settings" or "Control Mapping" message in GameSettingsSreen and ControlMappingScreen. 2013-09-24 13:03:59 +08:00
Henrik Rydgård
db92f26e56 Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
danyalzia
1160737d0b Update GameSettingsScreen.cpp 2013-09-17 15:57:07 +05:00