Commit Graph

231 Commits

Author SHA1 Message Date
Unknown W. Brackets
49983fa1e4 Also respect Windows absolute paths. 2013-10-12 16:41:53 -07:00
Unknown W. Brackets
c0e3f1523e Respect ini file path on reset settings.
This is the easiest way to force settings to the memstick, but it means
erasing the existing ones.
2013-10-12 16:05:00 -07:00
Unknown W. Brackets
79143b56d2 Allow config files to be placed under the memstick.
This way, they can be configured more easily on Android, etc.
2013-10-12 16:02:03 -07:00
Sacha
d49b4fad9a Miscellaneous changes for Blackberry. 2013-10-12 17:19:02 +10:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
szdarkhack
b98a073b26 Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
Conflicts:
	Windows/resource.h
2013-10-11 17:47:43 +03:00
szdarkhack
1116b59910 Implemented a "Pause When Not Focused" menu option (default false). Pause toggle overrides this. 2013-10-11 14:53:25 +03:00
Henrik Rydgård
5721836d44 Add basic haptic feedback to on-screen touch buttons. 2013-10-10 16:44:57 +02:00
Henrik Rydgard
4c2c015774 Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.

Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
Kingcom
2dfa63bb1c Add config setting 2013-09-30 21:42:05 +02:00
danyalzia
903d425fc8 Update Config.cpp 2013-09-30 00:45:06 +05:00
Henrik Rydgard
a5d30d2f02 Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
Kingcom
478962ae2c Resize GEDebugger and save position 2013-09-28 16:04:56 +02:00
Henrik Rydgard
b10e2bce3c Add FXAA antialiasing on non-mobile. Works best when render resolution = window size. 2013-09-26 12:41:59 +02:00
Henrik Rydgard
2b66a850be More spline/bezier optimization. Enable real splines. Add option "Low quality spline/bezier curves". 2013-09-24 11:14:49 +02:00
raven02
74c4b2bafb Add ifdef _WIN32 2013-09-20 20:51:46 +08:00
raven02
9212b131ab Set default to false for option, FrameSkipUnthrottle 2013-09-20 13:57:46 +08:00
Henrik Rydgård
db92f26e56 Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
danyalzia
5550d386d4 Update Config.cpp 2013-09-17 11:36:09 +05:00
The Dax
e6d85cfb39 Rename Config::languageIni to Config::sLanguageIni for consistency. 2013-09-16 19:47:25 -04:00
The Dax
426e6630d9 Rewrite most of the translation stuff to be cleaner.
Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Unknown W. Brackets
4e86fc6266 Buildfix. 2013-09-15 16:02:05 -07:00
The Dax
5cdfb6c4f9 Add command-line argument to allow a path to be specified for configuration files and control mapping files. Also fix a possible crash when loading ini files. 2013-09-15 12:50:42 -04:00
The Dax
9dbf2b9d90 Add proper fullscreen and windowed launch arguments. Remove bFullScreenOnLaunch. 2013-09-12 16:56:18 -04:00
Henrik Rydgard
2745744d99 Split the resolution setting into Window Size and Rendering Resolution (internal resolution).
Gets rid of our "antialiasing" (simply crank up internal resolution to 2x your window size).

Proper MSAA is coming later.
2013-09-11 00:19:34 +02:00