Unknown W. Brackets
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4cb6976029
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GPU: Use an empty vertex buf for reinterpret.
See #14552.
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2021-08-07 22:22:36 -07:00 |
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Unknown W. Brackets
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8a8328c431
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
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Unknown W. Brackets
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8a9979b50e
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Debugger: Include framebuffer in framebuf pack tag.
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2021-04-03 18:11:44 -07:00 |
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Henrik Rydgård
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4e1bc2b3e0
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Further std::string removal
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2021-03-13 17:55:07 +01:00 |
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Henrik Rydgård
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42186e8e9e
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Warning fix, memleak fix
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2021-03-11 23:28:02 +01:00 |
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Unknown W. Brackets
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7c7b1dafa0
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GPU: Dirty texparams when cropping a self-copy.
If we used UV to limit the blit, we may need to do the blit again next
time, so re-examine texture params.
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2021-02-28 08:20:46 -08:00 |
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Henrik Rydgård
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2f3bc2d373
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Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
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2021-02-21 10:18:11 +01:00 |
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Unknown W. Brackets
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229d684214
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GPU: Prevent memory fault when no framebuf yet.
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2021-02-16 19:29:37 -08:00 |
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Unknown W. Brackets
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e08e0cba33
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GPU: Remove clear framebuf on first use speedhack.
Wasn't helping much.
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2021-02-15 23:12:24 -08:00 |
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Unknown W. Brackets
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10a77d29ab
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
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Unknown W. Brackets
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76ae1b4d28
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Debugger: Mark framebuffers as VRAM allocations.
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2021-02-15 15:01:23 -08:00 |
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Unknown W. Brackets
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f7740edc6d
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Debugger: Add more metadata for memory usage.
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2021-02-15 15:01:21 -08:00 |
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Unknown W. Brackets
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5aa3e3180f
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GPU: Force reinterpret off without copy image.
Also, assert we have it when using it, since there's ifs.
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2021-02-12 20:40:21 -08:00 |
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Unknown W. Brackets
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5041a898a2
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Ge: Improve some logging and memchecks.
Explicitly trigger memchecks on readback.
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2021-01-31 00:22:49 -08:00 |
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Henrik Rydgård
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c91a3a3dd2
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GE: Better naming of render passes for color reinterpret
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2021-01-25 00:12:25 +01:00 |
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Henrik Rydgård
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bdf36a4141
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Temporary workaround for Wipeout Pure lens flare flicker.
See #13344.
Will try to figure out something better after the next release...
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2020-12-20 13:04:28 +01:00 |
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Henrik Rydgård
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e0aa187161
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UWP: Fix dialog rendering (PPGe).
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2020-12-20 12:11:02 +01:00 |
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Henrik Rydgård
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e05c3ef63f
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UWP: Make the home button say "Home" instead of "Browse...".
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2020-12-20 11:40:02 +01:00 |
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Henrik Rydgård
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05bfac0ef0
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Misc logging improvements
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2020-12-19 20:31:58 +01:00 |
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Henrik Rydgård
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0c66f6c6d0
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Assorted drive-by code cleanup
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2020-12-13 00:20:47 +01:00 |
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Henrik Rydgård
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2f700aa495
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Fix DiRT 2's car reflections.
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2020-12-13 00:19:39 +01:00 |
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Unknown W. Brackets
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b60250fca8
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Respect stage in BindFramebufferAsColorTexture().
Introduced in #13634, only matters in error cases.
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2020-11-29 07:59:35 -08:00 |
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Henrik Rydgård
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f1ab6c62c8
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Fix Ghosts & Goblins for older backends too.
Fixes #13717
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2020-11-28 16:16:51 +01:00 |
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Henrik Rydgård
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9818c8aabd
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Better debug names for BlitFramebuffer operations.
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2020-11-28 13:45:26 +01:00 |
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Henrik Rydgård
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d5fe6154b5
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Enable color reinterpret for Ultimate Ghosts & Goblins
The game uses it by accident probably, but whatever - it's a clean fix.
Fixes, but only for "modern" APIs, #13717.
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2020-11-27 23:52:33 +01:00 |
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