Commit Graph

107 Commits

Author SHA1 Message Date
Unknown W. Brackets
ab38c387ad Io: Correct some error handling for OpenFile().
See #12433.
2020-03-08 21:22:21 -07:00
Henrik Rydgård
52156ec4e5 Merge pull request #12550 from unknownbrackets/win-long-path
Attempt support for Windows long paths
2020-01-11 23:32:38 +01:00
Unknown W. Brackets
46464d2722 Windows: Resolve module/full paths for long paths. 2020-01-04 09:02:10 -08:00
shenweip
9be8fc6c69 Oops. 2020-01-04 11:14:32 +08:00
shenweip
9fa4ae7b15 fix 2020-01-04 09:11:15 +08:00
shenweip
d09543ebd7 Move umd replace to loaders. 2020-01-02 14:56:24 +08:00
Unknown W. Brackets
913121cf2b Io: Consistently use error codes with OpenFile().
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile().  Also fixed the sequence rollover, which could've
returned 0.

0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Unknown W. Brackets
c8c0cd51c7 Core: Avoid detach for game loading thread. 2019-09-28 11:07:57 -07:00
Unknown W. Brackets
5e2b4d9f1d Config: Specify/save game title on load too.
Needed when we load and then save, of course.
2019-07-17 21:28:21 -07:00
Unknown W. Brackets
670e207c57 Core: Wait for background CPU load on exit.
This prevents crashes when exiting a game while loading is still in
progress.  See #11516.
2018-11-01 21:29:34 -07:00
Henrik Rydgård
4cfc6ee272 Merge pull request #11187 from unknownbrackets/alt-speed
Add second alternate speed and buttons for alt speed
2018-06-24 13:41:12 +02:00
Unknown W. Brackets
b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
0d4bd341e9 Windows: Separate Pause and Break actions.
It was confusing that "Pause" made PPSSPP appear to hang.

This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Henrik Rydgård
70481c9444 Fix the loading status. Prettify the loading screen by putting the status and spinner along the bottom edge. 2018-03-13 11:25:17 +01:00
Unknown W. Brackets
b41413b8a5 Core: Asynchronously load the main ELF.
Sometimes it takes a little time.  More importantly, this allows us to
load caches or do other things at start that might be a tad slow.

Not doing anything like that yet, though.
2018-01-01 22:58:06 -08:00
Unknown W. Brackets
c097910439 UI: Reset touch controls after config load.
This is potentially earlier than full init, better to move the controls as
soon as possible.
2017-12-09 14:11:39 -08:00
Unknown W. Brackets
2c01bc80d0 Core: Set cwd for non-ms0:/ games on boot.
This isn't ideal (games should be in ms0:/PSP/GAME/), but it gives a
better chance of games working than not setting a cwd at all.

Fixes #9785.
2017-06-07 18:52:46 -07:00
Unknown W. Brackets
7e26c75a27 GE Debugger: Pass filename into dump replay. 2017-06-04 15:11:10 -07:00
Unknown W. Brackets
36069d1446 GE Debugger: Simple framework to load dumps.
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs.  Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
LunaMoo
3aae24aea5 Remove unnecessary \ / conversion. 2017-05-31 12:44:05 +02:00
LunaMoo
5e0f8141d2 Corrections, some %i->%d around other code as well. 2017-05-30 13:52:29 +02:00
LunaMoo
12dc7163f6 Add savestates to the list(with automatic rename) 2017-05-30 12:20:32 +02:00
LunaMoo
939b26475d Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
Unknown W. Brackets
c91f9f3a2c Windows: Fix buffer overflow on load.
This was causing headless to crash, not sure what it was doing otherwise.
2017-04-20 21:09:55 -07:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00