李通洲
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55bb58e13e
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NativeApp: add System_GetPropertyFloat all the places
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2020-02-04 09:20:34 +08:00 |
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李通洲
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0a2aa2c3af
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Qt/macOS: enable HiDPI ( retina display ) support
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2020-02-04 09:20:34 +08:00 |
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driver1998
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0e9f53c8b4
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UWP Window resizing support
this correctly resize the render view when the Window is resized
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2019-05-13 15:43:11 +08:00 |
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Unknown W. Brackets
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ca8677d262
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UI: Keep rendering UI even while stepping.
This makes it possible to "get out" on mobile.
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2018-06-24 06:24:08 -07:00 |
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Unknown W. Brackets
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a0608d7fc5
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Debugger: Allow GPU actions while stepping.
This allows pulling the display/target while paused. It may also allow
other actions that work outside a display list.
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2018-06-16 13:57:45 -07:00 |
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Unknown W. Brackets
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0ed2c03350
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GE Debugger: Prevent hang on shutdown.
Since we're blocking the Emu thread, we can't use a hook from the Emu
thread to wake up.
The change to lifecycle callbacks caused this.
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2018-06-11 14:54:42 -07:00 |
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Unknown W. Brackets
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eb4b59b530
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arm64jit: Enable breakpoints.
Memory breakpoints not yet really tested.
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2018-06-06 17:31:56 -07:00 |
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Unknown W. Brackets
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ffa4c18f6c
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Core: Remove sleep on stepping.
This doesn't seem needed and has been there since day 1.
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2018-06-06 17:31:56 -07:00 |
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Unknown W. Brackets
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97b0c17038
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Core: Wake up inactive waits on game exit.
Fixes menu hangs since the refactor.
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2018-06-06 17:31:56 -07:00 |
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Unknown W. Brackets
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2e2d8f2989
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Core: Process stepping on other platforms.
This includes Android.
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2018-06-06 17:31:56 -07:00 |
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Unknown W. Brackets
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c15ade3b1b
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Core: Refactor stepping and locking.
This should fix some race conditions with the cond vars.
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2018-06-06 17:31:56 -07:00 |
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Unknown W. Brackets
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6fbd0e27bb
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Core: Remove some unused coreState funcs.
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2018-06-06 05:58:50 -07:00 |
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Unknown W. Brackets
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e313a9bf6c
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Debugger: Lock startup/shutdown for threadsafety.
Otherwise things can get freed while we're trying to inspect them.
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2018-06-06 05:58:49 -07:00 |
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Unknown W. Brackets
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77609bbea2
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Debugger: Track a counter when entering stepping.
This allows us to poll coreState and know if a new stepping needs to be
sent. This is useful to allow e.g. regs to show changes per step.
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2018-06-06 05:58:49 -07:00 |
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Unknown W. Brackets
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e9cc1ee463
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Debugger: Allow multiple clients more properly.
Otherwise we lose wakeups and hang.
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2018-06-06 05:58:49 -07:00 |
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Henrik Rydgård
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14c93bdc2b
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Minor code/logging cleanups.
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2018-02-27 19:44:11 +01:00 |
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Henrik Rydgård
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5f8118b82b
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Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
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2018-02-25 10:27:59 +01:00 |
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Henrik Rydgård
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ae19c48138
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Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
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2018-02-07 16:00:29 +01:00 |
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Henrik Rydgård
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3e56d8bbdf
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Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
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2018-02-05 16:21:39 +01:00 |
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Henrik Rydgård
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4f1e0de9a9
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Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too.
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2017-12-20 11:24:05 +01:00 |
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Henrik Rydgård
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5c1dad9909
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Remove more obsolete ifdefs
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2017-12-19 17:59:00 +01:00 |
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Henrik Rydgård
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a1f029fe1f
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Some ifdef cleanup.
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2017-12-19 15:42:18 +01:00 |
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Henrik Rydgård
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1a5d1081f9
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Get rid of the old custom "Event" sync primitive.
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2017-12-19 15:38:18 +01:00 |
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Henrik Rydgård
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1c76d28843
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Avoid double-initializing the Vulkan backbuffer on startup.
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2017-11-10 13:13:56 +01:00 |
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Henrik Rydgård
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f4cf501cf6
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Separate X and Y dpi_scale
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2017-08-07 13:37:01 +02:00 |
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