Unknown W. Brackets
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0ff922c3e0
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Android: Buildfix.
Not sure why the linker is having trouble with VulkanDebug.cpp.
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2020-05-23 08:29:21 -07:00 |
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Henrik Rydgård
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e216295d32
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Vulkan validation: Switch to the new Khronos validation layer shipping with recent SDKs.
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2020-05-18 00:40:14 +02:00 |
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Henrik Rydgård
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fa8968f5c6
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Merge pull request #12660 from unknownbrackets/frame-latency
GPU: Add setting to control inflight frame usage
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2020-03-02 00:16:48 +01:00 |
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Unknown W. Brackets
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a91e206926
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GPU: Add setting to control inflight frame usage.
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2020-03-01 06:21:27 -08:00 |
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Unknown W. Brackets
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2a3fd05651
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Vulkan: Present using FIFO for vsync.
This allows the setting to be changed at runtime in Vulkan too.
Should help #10105.
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2020-02-29 22:48:59 -08:00 |
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李通洲
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7cd60549dd
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Initial support for vulkan on macOS ( MoltenVK )
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2020-01-20 14:42:40 +08:00 |
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Henrik Rydgård
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025a9f4dae
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Improve Mali driver version detection
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2019-09-04 21:46:07 +02:00 |
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Henrik Rydgård
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6ae18c27f4
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Vulkan/PowerVR: Make another blind fix attempt for #12296. Can't find my PowerVR device :/
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2019-09-02 19:06:29 +02:00 |
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Henrik Rydgård
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7610220b30
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Vulkan: Prepare for adding a second init path for VulkanContext.
Will eventually be used for libretro.
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2019-09-01 22:21:19 +02:00 |
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Henrik Rydgård
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5847bf3201
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Attempt to work around the PowerVR bug again (pretransform undid the old workaround in landscape). See #12276
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2019-09-01 18:23:02 +02:00 |
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Henrik Rydgård
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19a443819b
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Bugfixes to VK gpu profiling. Properly get the valid bits.
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2019-08-21 09:02:40 +02:00 |
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Unknown W. Brackets
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9f98f440c8
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Vulkan: Check default case with an assert.
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2019-08-17 12:01:22 -07:00 |
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Henrik Rydgård
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7de49c66a1
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Warning fix
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2019-06-25 21:35:54 +02:00 |
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Henrik Rydgård
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2a664add31
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Vulkan: An additional check during init. May help #12131
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2019-06-24 18:31:56 +02:00 |
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Henrik Rydgård
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0f9dbaa2bc
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Don't ask for TRANSFER_DST for swapchain surface. No reason to.
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2019-06-21 14:09:45 +02:00 |
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Henrik Rydgård
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e943724905
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Vulkan: Apply the desired pretransform when drawing to the backbuffer.
This should save a lot of memory bandwidth on mobile devices that can't
rotate images natively in the display engine. Fixes #12099.
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2019-06-21 09:38:51 +02:00 |
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Henrik Rydgård
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9def42d800
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Vulkan: Log supported pretransforms.
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2019-06-20 23:58:18 +02:00 |
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Henrik Rydgard
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f38a6650b1
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VK code cleanup: Just a little helper for handling dedicated allocation for images.
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2019-02-07 14:56:29 +01:00 |
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Henrik Rydgard
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e30daa8027
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Remove unused API, assorted cleanup.
No longer enable the geometry shader feature, no plans to use it.
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2019-02-05 21:31:43 +01:00 |
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Henrik Rydgard
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478b0b4278
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Further improve VK extension loading. Switch to VK_EXT_debug_utils (but fallback to VK_EXT_debug_report if only that is available).
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2019-02-05 21:31:38 +01:00 |
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Henrik Rydgard
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7ae6ba9d91
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Add code to enable a couple more extensions I anticipate using eventually.
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2019-02-05 18:07:18 +01:00 |
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Henrik Rydgard
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8e1a5ef3d6
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Minor refactor of physical device property/feature detection, to allow for more extension use.
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2019-02-05 18:07:17 +01:00 |
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Henrik Rydgard
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fdd0d7acb4
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More Vulkan validation fixes
NVIDIA no longer uses nVidia capitalization.
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2019-02-05 18:07:11 +01:00 |
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Henrik Rydgard
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b143e47fb6
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VK: Load the dedicated allocation extension properly (but don't use it yet).
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2019-01-31 14:18:30 +01:00 |
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Henrik Rydgard
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f339a0c15b
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VK: Minor cleanup, turn off unfinished and probably wrong use of dedicated allocation feature
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2019-01-31 14:09:21 +01:00 |
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