Commit Graph

134 Commits

Author SHA1 Message Date
Unknown W. Brackets
0ff922c3e0 Android: Buildfix.
Not sure why the linker is having trouble with VulkanDebug.cpp.
2020-05-23 08:29:21 -07:00
Henrik Rydgård
e216295d32 Vulkan validation: Switch to the new Khronos validation layer shipping with recent SDKs. 2020-05-18 00:40:14 +02:00
Henrik Rydgård
fa8968f5c6 Merge pull request #12660 from unknownbrackets/frame-latency
GPU: Add setting to control inflight frame usage
2020-03-02 00:16:48 +01:00
Unknown W. Brackets
a91e206926 GPU: Add setting to control inflight frame usage. 2020-03-01 06:21:27 -08:00
Unknown W. Brackets
2a3fd05651 Vulkan: Present using FIFO for vsync.
This allows the setting to be changed at runtime in Vulkan too.

Should help #10105.
2020-02-29 22:48:59 -08:00
李通洲
7cd60549dd Initial support for vulkan on macOS ( MoltenVK ) 2020-01-20 14:42:40 +08:00
Henrik Rydgård
025a9f4dae Improve Mali driver version detection 2019-09-04 21:46:07 +02:00
Henrik Rydgård
6ae18c27f4 Vulkan/PowerVR: Make another blind fix attempt for #12296. Can't find my PowerVR device :/ 2019-09-02 19:06:29 +02:00
Henrik Rydgård
7610220b30 Vulkan: Prepare for adding a second init path for VulkanContext.
Will eventually be used for libretro.
2019-09-01 22:21:19 +02:00
Henrik Rydgård
5847bf3201 Attempt to work around the PowerVR bug again (pretransform undid the old workaround in landscape). See #12276 2019-09-01 18:23:02 +02:00
Henrik Rydgård
19a443819b Bugfixes to VK gpu profiling. Properly get the valid bits. 2019-08-21 09:02:40 +02:00
Unknown W. Brackets
9f98f440c8 Vulkan: Check default case with an assert. 2019-08-17 12:01:22 -07:00
Henrik Rydgård
7de49c66a1 Warning fix 2019-06-25 21:35:54 +02:00
Henrik Rydgård
2a664add31 Vulkan: An additional check during init. May help #12131 2019-06-24 18:31:56 +02:00
Henrik Rydgård
0f9dbaa2bc Don't ask for TRANSFER_DST for swapchain surface. No reason to. 2019-06-21 14:09:45 +02:00
Henrik Rydgård
e943724905 Vulkan: Apply the desired pretransform when drawing to the backbuffer.
This should save a lot of memory bandwidth on mobile devices that can't
rotate images natively in the display engine. Fixes #12099.
2019-06-21 09:38:51 +02:00
Henrik Rydgård
9def42d800 Vulkan: Log supported pretransforms. 2019-06-20 23:58:18 +02:00
Henrik Rydgard
f38a6650b1 VK code cleanup: Just a little helper for handling dedicated allocation for images. 2019-02-07 14:56:29 +01:00
Henrik Rydgard
e30daa8027 Remove unused API, assorted cleanup.
No longer enable the geometry shader feature, no plans to use it.
2019-02-05 21:31:43 +01:00
Henrik Rydgard
478b0b4278 Further improve VK extension loading. Switch to VK_EXT_debug_utils (but fallback to VK_EXT_debug_report if only that is available). 2019-02-05 21:31:38 +01:00
Henrik Rydgard
7ae6ba9d91 Add code to enable a couple more extensions I anticipate using eventually. 2019-02-05 18:07:18 +01:00
Henrik Rydgard
8e1a5ef3d6 Minor refactor of physical device property/feature detection, to allow for more extension use. 2019-02-05 18:07:17 +01:00
Henrik Rydgard
fdd0d7acb4 More Vulkan validation fixes
NVIDIA no longer uses nVidia capitalization.
2019-02-05 18:07:11 +01:00
Henrik Rydgard
b143e47fb6 VK: Load the dedicated allocation extension properly (but don't use it yet). 2019-01-31 14:18:30 +01:00
Henrik Rydgard
f339a0c15b VK: Minor cleanup, turn off unfinished and probably wrong use of dedicated allocation feature 2019-01-31 14:09:21 +01:00