Henrik Rydgård
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b991dd5bd3
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Should be bufferWidth here, not width. Thanks unknown.
Get rid of Source.cpp, oops.
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2017-11-05 10:14:33 +01:00 |
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Henrik Rydgård
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9e65ae1cef
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Fix issue in framebuffer size calculation when viewport is bogus in through mode. Fixes #10043.
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2017-11-04 11:43:19 +01:00 |
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Henrik Rydgård
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b9443e54e3
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Vulkan: Minor fixes.
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2017-11-03 00:03:35 +01:00 |
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Henrik Rydgård
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8d0209c7e4
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Stop leaking framebuffers on shutdown. Fix other shutdown issues.
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2017-11-01 21:43:08 +01:00 |
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Henrik Rydgård
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41089ca284
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Small fix for a bad block transfer in Soul Calibur
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2017-11-01 14:43:00 +01:00 |
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Henrik Rydgård
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6253280fba
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Delete superfluous bind of temporary render target on creation.
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2017-10-31 12:34:31 +01:00 |
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Henrik Rydgård
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12f8580984
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Assorted fixes
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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85cb604a24
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Fix (some) crashes on blits. Validation issues remain.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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02f76ae4a8
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Rendering basics now works.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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27db1d558c
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Comment and typo fixes.
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2017-10-22 10:13:25 +02:00 |
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Henrik Rydgård
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d53c88456a
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Unify GetFramebufferList() (trivial)
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2017-10-18 12:49:15 +02:00 |
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Henrik Rydgård
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898716cc26
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Unify DownloadFramebufferForClut
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2017-10-18 12:34:01 +02:00 |
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Henrik Rydgård
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981c49615c
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Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
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2017-10-18 12:26:02 +02:00 |
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Henrik Rydgård
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0d85f86e2d
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Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
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2017-10-18 11:40:07 +02:00 |
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Henrik Rydgård
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4e3a9bc3e3
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Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
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2017-10-18 11:20:58 +02:00 |
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Henrik Rydgård
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f2ea0ce472
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Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
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2017-10-18 10:54:26 +02:00 |
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Henrik Rydgård
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214270d192
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Unify GetDepthBuffer/GetStencilBuffer in GL/D3D11
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2017-10-18 10:54:26 +02:00 |
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Henrik Rydgård
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9b1ee6fce6
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Unify GetFramebuffer in GLES and D3D11.
D3D9 is left behind for now, and Vulkan still needs implementation - got a branch with initial work towards that.
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2017-10-11 13:39:34 +02:00 |
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LunaMoo
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5b75d2af20
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Add uniform to make post process aware of videos.
And an example effect ~ subtle AA in-game/heavy smoothing for videos.
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2017-09-13 08:13:51 +02:00 |
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Unknown W. Brackets
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55ef501739
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GPU: Dirty viewport on RT width/height change.
Fixes #9959.
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2017-09-09 20:46:03 -07:00 |
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Unknown W. Brackets
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96ed8564ab
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Add some missing fragment shader state changes.
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2017-08-14 11:36:07 +02:00 |
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Henrik Rydgard
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078e1151f9
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
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Henrik Rydgard
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4e55654522
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Add some missing VIEWPORTSCISSOR dirtying.
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2017-08-14 11:35:11 +02:00 |
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Unknown W. Brackets
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aa2269020a
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Dirty viewport state on framebuf resize.
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e439055a32
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All: Only convert raster state if dirty
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2017-08-14 11:14:26 +02:00 |
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