Commit Graph

157 Commits

Author SHA1 Message Date
Henrik Rydgard
b6569af71c Add an "Auto" mode that makes display res match internal res.
Change wording according to unknown's idea
2014-07-20 00:22:08 +02:00
Henrik Rydgard
76bdd84e43 Add option to use the Android hardware scaler by setting a low resolution 2014-07-20 00:22:08 +02:00
Unknown W. Brackets
ec0c0f7af0 Move GLLost to NativeInit/NativeShutdown.
Otherwise, we clear the registered holders when the display turns off, and
never remember them.  This causes the vertex cache to stop working, for
example.
2014-06-29 01:09:15 -07:00
Sacha
5215d12385 Qt: Let Qt decide directories in Qt5. Require OSX use Qt5. Fix config directory. Fixes #5409. 2014-06-25 16:10:00 +10:00
Henrik Rydgard
cefc0bc96f Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
Henrik Rydgard
12cef8fa80 Oops, buildfixes 2014-06-22 14:23:06 +02:00
Henrik Rydgard
dc3806b700 Win32: Keep DSound running even when in the menu.
This will make it possible to play the game-selection audio later.
2014-06-22 14:17:57 +02:00
Sacha
46abce78c0 Qt: Use inbuilt png handler instead of building libpng. Resolves a conflict with QWidget and QPainter in desktop menus. 2014-06-18 15:37:12 +10:00
Sacha
ea17e17ebd Join both Maemo platforms (Maemo5 + Meego Harmattan/Maemo 6) to MAEMO define. Technically they are very similar and anything that wasn't already defined for both probably needed to be. 2014-06-18 03:42:31 +10:00
Henrik Rydgard
e3bbf26731 Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
Henrik Rydgard
7febcd5d91 Have the Native* input functions return boolean to match new interface.
This is preparation for being able to tell the app that we handled the key or not.

This will make it possible to map android hardware keys like volume without them misbehaving.
2014-06-15 12:15:06 +02:00
Sacha
3e50086d19 Travis: update. Fix screenshots in Qt 2014-06-10 02:51:23 +10:00
The Dax
4ab69656fe Win32 buildfix. 2014-05-30 18:21:40 -04:00
Henrik Rydgard
3023f7d06b Android: Switch dpad default to use HAT X/Y +/- instead of "dpad", as documented.
Add a simple "autoconfigure" facility for input devices, that lets the user choose
if several are connected.

Can be expanded in the future to provide custom default mapppings for various devices as long as we manage to identify them.

Ideally, key mappings should be unique per device but they aren't yet.
2014-05-19 23:31:11 +02:00
The Dax
d3f82ff179 Fix Linux build, again. 2014-04-26 02:32:43 -04:00
The Dax
731a27dd58 Instead of using escape only, allow anything mapped to "Pause" to exit as well. 2014-04-26 02:02:54 -04:00
The Dax
a7a2bb3b28 Fix Linux build. 2014-04-26 01:14:08 -04:00
The Dax
6bedad2aa5 Enable --escape-exit for all relevant platforms. It makes PPSSPP more front-end friendly by letting escape quit the emu. 2014-04-26 01:00:45 -04:00
Henrik Rydgard
efa7ba5570 Set both Default-NAN and FZ on ARM. See comments.
http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0274h/Babffifj.html
2014-03-23 10:07:20 +01:00
Henrik Rydgard
f549ce9b2a Shouldn't check for ANDROID here. 2014-03-23 00:05:58 +01:00
Henrik Rydgard
bc121242b3 Use fast_math matrix multiplication for culling and sw transform 2014-03-22 14:40:09 +01:00
Unknown W. Brackets
a3ad15b295 Allow screenshot out of game. 2014-03-01 13:55:17 -08:00
Sacha
ed4f5054c6 Qt: Clean up QtHost. 2014-03-02 01:09:38 +10:00
Henrik Rydgard
e561f576b5 Windows screenshots: Name the files after the game ID. Implements #5504 2014-02-17 23:43:58 +01:00
Henrik Rydgard
002a4f2f72 Prevent messages from getting lost by adding a queue. Fixes #5431 2014-02-13 17:48:33 +01:00