Commit Graph

345 Commits

Author SHA1 Message Date
Unknown W. Brackets
a5efb85ab7 SaveState: Show warning on old / long use state.
Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.

This tells users when they might be affected.
2018-06-14 18:29:55 -07:00
Unknown W. Brackets
2e2d8f2989 Core: Process stepping on other platforms.
This includes Android.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets
6e02771591 UI: Use UISTATE_PAUSEMENU while game still running. 2018-06-06 05:58:50 -07:00
Unknown W. Brackets
18bfff5f75 UI: Reinit UI texture during game when used.
Otherwise we may try to use it when it doesn't exist.  This should only
happen on graphics restart.

Potentially related to first crash in #11116.
2018-06-01 21:07:09 -07:00
Henrik Rydgård
b730d187e8 Add some paranoid checks guided by stack traces from Google Play 2018-05-27 22:12:59 +02:00
Unknown W. Brackets
21468ce1e4 UI: Cleaning loading handling and use tags.
The tags should let the tweens persist correctly.  See #10974.
2018-04-29 14:44:00 -07:00
Henrik Rydgård
1f73d78cc8 Oops, meant to commit this. 2018-04-20 11:43:27 +02:00
Henrik Rydgård
68611e85ba Disable the loading state string display, creates too much translation work for 1.6 2018-04-20 11:02:13 +02:00
Unknown W. Brackets
c0f1b7793a UI: Assert on invalid permission status. 2018-04-08 23:54:56 -07:00
Unknown W. Brackets
895de164ed Android: Fix initial start from shortcut.
Fixes #10855.  We have to wait for the permission request to complete.
2018-04-01 23:28:36 -07:00
Henrik Rydgård
70481c9444 Fix the loading status. Prettify the loading screen by putting the status and spinner along the bottom edge. 2018-03-13 11:25:17 +01:00
Henrik Rydgård
a0fa199ce3 Merge pull request #10715 from unknownbrackets/loading
UI: Show more detailed loading status
2018-03-13 10:44:07 +01:00
Unknown W. Brackets
88e01c7944 UI: Show more detailed loading status.
It's sometimes taking longer, so this may make it easier to identify.

See #10673.
2018-03-12 18:06:46 -07:00
Henrik Rydgård
0ed3deabe6 Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well. 2018-03-08 16:35:13 +01:00
Henrik Rydgård
b9b41f52c5 Add a simple spinner to the game load screen to not look frozen. 2018-02-08 12:03:29 +01:00
Henrik Rydgård
3e56d8bbdf Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Henrik Rydgård
22e28e218b Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
2018-01-31 12:22:07 +01:00
Henrik Rydgård
c60c8ed68a Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
Henrik Rydgård
af6431986d OpenGL: Now run GL on a secondary thread. Sync issues remain. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets
9952d4bac5 UI: Fade in loading much slower to avoid flicker.
On Android, it often takes 0.3s or longer to load a game.  Avoid fading it
all the way in for just a short moment, if it's gonna be quick.
2018-01-01 23:07:48 -08:00
Unknown W. Brackets
c793da500a UI: Show PIC1 while loading.
In case it takes a second, less ugly than a black screen.
2018-01-01 22:58:07 -08:00
Henrik Rydgård
cc0327137b Oops, forgot these. 2017-12-31 00:07:02 +01:00
Henrik Rydgård
525cce095a Implement warning when trying to play Ghost of Sparta with a modified CPU clock, as suggested by unknownbrackets in #7411 2017-12-17 13:14:06 +01:00
Unknown W. Brackets
46ea88e096 UI: Add delay to tweens.
Also allow them to start out in an invalid state and accept first divert.
2017-12-10 09:00:52 -08:00
Unknown W. Brackets
c097910439 UI: Reset touch controls after config load.
This is potentially earlier than full init, better to move the controls as
soon as possible.
2017-12-09 14:11:39 -08:00