Commit Graph

177 Commits

Author SHA1 Message Date
Henrik Rydgård
b037efdb55 If there are multiple Vulkan devices, show a setting to allow the user to choose. 2018-06-06 10:20:12 +02:00
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8d07e6d985 GPU: Prevent temp FBOs from overwriting each other.
Sometimes we'd use two temp FBOs in the same draw (e.g. shader blending +
depal.)  This could cause the same temp FBO to get used for two purposes,
causing weird behavior.
2018-05-06 08:57:44 -07:00
Henrik Rydgård
77e574ccc6 Buildfix. 2018-05-04 22:57:13 +02:00
Henrik Rydgård
698bd75209 Fix regression caused by the new depal code for Vulkan. Fixes #10993 2018-05-04 22:24:11 +02:00
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3eb0450998 Depal: Reapply texture when bounds change.
Since we need each slice of the texture when we use bounds to reduce the
size.  Fixes #10951.
2018-04-22 10:43:46 -07:00
Henrik Rydgård
81276c8862 Fix various bugs. 2018-04-13 14:19:05 +02:00
Henrik Rydgård
29c41c6a35 Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented. 2018-04-13 14:19:01 +02:00
Henrik Rydgård
31ae11ecc8 Don't forget to dirty some state after depal. May help #10906 ? 2018-04-12 11:59:18 +02:00
Henrik Rydgård
e784d1a29c Vulkan: Ease off on the allocator "slab pressure" if texture scaling is enabled.` 2018-04-07 10:40:49 +02:00
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d07a124a90 Vulkan: Increase base slab allocation size. 2018-04-06 21:43:18 -07:00
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5f27a2e60a Vulkan: Track tags on emu textures. 2018-04-06 21:43:18 -07:00
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fd183715ec Vulkan: Decimate when there are many slabs.
This helps avoid one little texture holding onto a whole slab.

Won't change behavior when they are full, since then the cacheSizeEstimate
should be fairly high.
2018-04-06 21:42:32 -07:00
Henrik Rydgård
86966684d4 Vulkan: Remove the wrapper struct around VulkanTexture 2018-04-05 23:23:14 +02:00
Henrik Rydgård
f967e206b8 Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
Also this is good for terminology, no more confusion with the texture
replacement facility :)
2018-03-25 10:50:37 +02:00
aliaspider
198c946218 remove unnecessary NULL assignment. 2018-03-23 04:14:10 +01:00
aliaspider
fc9a5ff65c prevent use-after-free. 2018-03-22 22:10:05 +01:00
Henrik Rydgård
22e28e218b Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
2018-01-31 12:22:07 +01:00
Henrik Rydgård
c60c8ed68a Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
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db0989a9d0 Debugger: Fix texture preview in GLES.
Also, fix issues with the first view of a texture in Vulkan / D3D11.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
b5e5d72a0a Complete the separation of depth and stencil renderpass flags 2017-12-30 22:52:22 +01:00
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d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Henrik Rydgård
dc6a4ea753 Fix annoying name clashes (Status is in X11 headers..) 2017-12-15 16:34:29 +01:00
Henrik Rydgård
2ebae034a4 Vulkan: Show samplers in "shader debug" 2017-12-07 09:28:18 +01:00
Henrik Rydgård
aa0cc6712f Clip block transfer destinations. Should fix crash in #10011. Stats: Invent some sort of usage metric for device memory allocators. 2017-12-03 15:00:25 +01:00
Henrik Rydgård
d0c248368d Use a VulkanDeviceAllocator for thin3d textures. Many devices have a hard limit on the total number of allocs and it's unnecessary to have the UI put pressure on that. 2017-12-03 10:29:41 +01:00