Henrik Rydgård
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1c17373039
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
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Henrik Rydgård
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fb7a63bd11
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Implement shader depal for GL as well, but disabled by default.
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2018-04-13 20:00:14 +02:00 |
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Henrik Rydgård
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36fd2711d6
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Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680.
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2018-04-10 12:22:41 +02:00 |
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Henrik Rydgård
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1c99ebcbcc
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Fix DecFmt bug
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2018-04-10 12:12:47 +02:00 |
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Henrik Rydgård
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6a90b8fbb4
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Revert "Further cleanup after the removal of hardware skinning."
This reverts commit f086a0915f.
Increment the shader cache version. Restore some more.
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2018-04-10 11:38:02 +02:00 |
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Henrik Rydgård
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9761d8930d
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Bump GL shader cache version
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2018-03-17 02:01:11 +01:00 |
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Henrik Rydgård
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6858c77612
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Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
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2018-03-17 01:54:11 +01:00 |
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Carlos Estrague / Mrc_munir
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f3040949a3
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Fix a typo extra " in some header
Fix a typo introduced in https://github.com/hrydgard/ppsspp/pull/10715
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2018-03-13 20:16:41 +01:00 |
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Henrik Rydgård
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a0fa199ce3
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Merge pull request #10715 from unknownbrackets/loading
UI: Show more detailed loading status
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2018-03-13 10:44:07 +01:00 |
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Unknown W. Brackets
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88e01c7944
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UI: Show more detailed loading status.
It's sometimes taking longer, so this may make it easier to identify.
See #10673.
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2018-03-12 18:06:46 -07:00 |
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Henrik Rydgård
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d8651fd85b
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Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512.
Probably a very small perf optimization.
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2018-03-12 11:17:45 +01:00 |
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Henrik Rydgård
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40db61a680
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
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Unknown W. Brackets
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3380ab8705
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GLES: Keep the GLRShader desc around.
This way we can also log it on link errors. It's not much data.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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48a07474f8
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GLES: Avoid using failed depal shaders if possible.
Better to have one totally broken frame than all totally broken frames.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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ccdb4d186d
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gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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b7f4f6e157
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GL render manager: Improve shader error reporting.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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51f467a7b3
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Kill off the GL state cache
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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376d92fcc9
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Start messing with the draw engine...
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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9340260802
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Finish the shader manager (almost)
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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c5897a1c5c
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GPU: Cleanup some feature flags usage.
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2017-12-21 18:50:41 -08:00 |
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Unknown W. Brackets
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9f000ddf35
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GLES: Avoid hanging while precompiling shaders.
We want to continue updating the screen so it doesn't seem frozen.
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2017-12-03 11:30:00 -08:00 |
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Unknown W. Brackets
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681ce953ec
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GLES: Log shader cache filesize error better.
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2017-12-02 10:20:44 -08:00 |
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Unknown W. Brackets
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e50ec2c350
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GLES: Validate shader cache filesize on preload.
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2017-12-02 09:14:19 -08:00 |
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Unknown W. Brackets
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4731a2918c
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GPU: Use more typesafe shader IDs.
Since they really are fairly distinct, let's make sure we can't mix them
accidentally.
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2017-12-02 09:07:27 -08:00 |
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Henrik Rydgård
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a67357db05
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Merge pull request #10223 from unknownbrackets/minor
Reporting: Use a different link message on preload
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2017-12-01 20:28:37 +01:00 |
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