Commit Graph

59 Commits

Author SHA1 Message Date
Henrik Rydgård
1c17373039 GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
Henrik Rydgård
fb7a63bd11 Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
Henrik Rydgård
36fd2711d6 Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680.
2018-04-10 12:22:41 +02:00
Henrik Rydgård
1c99ebcbcc Fix DecFmt bug 2018-04-10 12:12:47 +02:00
Henrik Rydgård
6a90b8fbb4 Revert "Further cleanup after the removal of hardware skinning."
This reverts commit f086a0915f.

Increment the shader cache version. Restore some more.
2018-04-10 11:38:02 +02:00
Henrik Rydgård
9761d8930d Bump GL shader cache version 2018-03-17 02:01:11 +01:00
Henrik Rydgård
6858c77612 Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield 2018-03-17 01:54:11 +01:00
Carlos Estrague / Mrc_munir
f3040949a3 Fix a typo extra " in some header
Fix a typo introduced in https://github.com/hrydgard/ppsspp/pull/10715
2018-03-13 20:16:41 +01:00
Henrik Rydgård
a0fa199ce3 Merge pull request #10715 from unknownbrackets/loading
UI: Show more detailed loading status
2018-03-13 10:44:07 +01:00
Unknown W. Brackets
88e01c7944 UI: Show more detailed loading status.
It's sometimes taking longer, so this may make it easier to identify.

See #10673.
2018-03-12 18:06:46 -07:00
Henrik Rydgård
d8651fd85b Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512.
Probably a very small perf optimization.
2018-03-12 11:17:45 +01:00
Henrik Rydgård
40db61a680 Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
Unknown W. Brackets
3380ab8705 GLES: Keep the GLRShader desc around.
This way we can also log it on link errors.  It's not much data.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
48a07474f8 GLES: Avoid using failed depal shaders if possible.
Better to have one totally broken frame than all totally broken frames.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
ccdb4d186d gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
b7f4f6e157 GL render manager: Improve shader error reporting. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
51f467a7b3 Kill off the GL state cache 2018-01-27 15:10:17 +01:00
Henrik Rydgård
376d92fcc9 Start messing with the draw engine... 2018-01-27 15:10:17 +01:00
Henrik Rydgård
9340260802 Finish the shader manager (almost) 2018-01-27 15:10:17 +01:00
Unknown W. Brackets
c5897a1c5c GPU: Cleanup some feature flags usage. 2017-12-21 18:50:41 -08:00
Unknown W. Brackets
9f000ddf35 GLES: Avoid hanging while precompiling shaders.
We want to continue updating the screen so it doesn't seem frozen.
2017-12-03 11:30:00 -08:00
Unknown W. Brackets
681ce953ec GLES: Log shader cache filesize error better. 2017-12-02 10:20:44 -08:00
Unknown W. Brackets
e50ec2c350 GLES: Validate shader cache filesize on preload. 2017-12-02 09:14:19 -08:00
Unknown W. Brackets
4731a2918c GPU: Use more typesafe shader IDs.
Since they really are fairly distinct, let's make sure we can't mix them
accidentally.
2017-12-02 09:07:27 -08:00
Henrik Rydgård
a67357db05 Merge pull request #10223 from unknownbrackets/minor
Reporting: Use a different link message on preload
2017-12-01 20:28:37 +01:00