Commit Graph

91 Commits

Author SHA1 Message Date
Henrik Rydgård
03175b74ef Merge pull request #10957 from unknownbrackets/depal-bounds2
GPU: Dirty tex when clearing or rendering to self
2018-06-06 22:22:01 +02:00
Unknown W. Brackets
dca159c47e GPU: Correct sw flat shading color on Vulkan/D3D.
It was only correct on GLES before.  This only fixes software transform.
2018-06-06 05:53:50 -07:00
Unknown W. Brackets
61fc1cdcfb GPU: Dirty tex when clearing or rendering to self.
This way if we're blitting, we'll re-blit.
2018-06-06 05:52:49 -07:00
Henrik Rydgård
c964bc4ba2 Fix another of these pesky GL task switching bugs. 2018-05-30 19:29:26 +02:00
Henrik Rydgård
0d6be3a476 GLES: Refresh the draw context in DrawEngineGLES on DeviceRestore. How did we miss this? 2018-05-27 22:25:15 +02:00
Henrik Rydgård
b730d187e8 Add some paranoid checks guided by stack traces from Google Play 2018-05-27 22:12:59 +02:00
Henrik Rydgård
117dad8a48 Just add some constants for the GL texture slots. 2018-04-13 09:11:08 +02:00
Henrik Rydgård
36fd2711d6 Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680.
2018-04-10 12:22:41 +02:00
Henrik Rydgård
8953d7ff73 Revert "Comment fixes, reindentation."
This reverts commit 6fa9fcefb2.
2018-04-10 12:14:23 +02:00
Henrik Rydgård
69309aa400 Revert "Remove some remains of software skinning"
This reverts commit 2d33d526b8.
2018-04-10 11:21:56 +02:00
Henrik Rydgård
ca0fb77080 Assorted cleanups. Don't assert on no clear mask. 2018-04-06 23:29:44 +02:00
Henrik Rydgård
b06df3536e Auto unregister push buffer on deletion. 2018-04-05 17:53:03 +02:00
Henrik Rydgård
feb3870f7d Also take control over Begin/End 2018-04-05 17:34:32 +02:00
Henrik Rydgård
8d6bbc54a9 Minor refactoring moving creation/deletion of GLPushBuffer to GLRenderManager 2018-04-05 17:31:12 +02:00
Henrik Rydgård
6858c77612 Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield 2018-03-17 01:54:11 +01:00
Henrik Rydgård
614cabb115 Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
The raw pipeline cache got pretty large. Instead, store IDs like GL.

There's still a disabled option to store the pipeline cache objects.
2018-03-16 21:03:03 +01:00
Henrik Rydgård
2d33d526b8 Remove some remains of software skinning 2018-03-16 20:38:05 +01:00
Henrik Rydgård
6fa9fcefb2 Comment fixes, reindentation. 2018-03-05 00:03:47 +01:00
Henrik Rydgård
40db61a680 Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
Henrik Rydgård
23980065ba Unify all the DrawEngine::SubmitPrim 2018-02-26 11:07:30 +01:00
Unknown W. Brackets
0474ff5c23 GLES: Use aligned memory for textures.
We use SSE on them, and they used to be aligned, and must be aligned in
PSP RAM, so keep them aligned.

This only really affects 32-bit, since allocs will typically be aligned on
64-bit anyway.

Fixes #10601.
2018-02-11 08:13:57 -08:00
Henrik Rydgård
b3f4a923ca GLES: Fix minor memory leak 2018-02-07 16:55:03 +01:00
Henrik Rydgård
c21b02a22d gl-render-manager: Use properly scaled scissor rectangle, oops. Fixes higher resolutions. 2018-01-31 19:36:32 +01:00
Henrik Rydgård
5351c9ddb3 gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT. 2018-01-31 17:07:20 +01:00
Henrik Rydgård
ccdb4d186d gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit. 2018-01-27 15:10:17 +01:00