Unknown W. Brackets
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582bc2d60a
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GE Debugger: Stall less liberally on GE dump exec.
This makes it easier to compare performance and flushing bugs.
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2018-06-11 15:14:18 -07:00 |
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Unknown W. Brackets
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f7443aaa15
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GE Debugger: Use a class for dump execution.
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2018-06-11 15:06:40 -07:00 |
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Henrik Rydgård
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ca6865b323
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GE Record: After recording a frame, log the filename of the output file.
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2017-12-04 15:15:55 +01:00 |
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Unknown W. Brackets
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14cf862e22
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GE Debugger: Gah, fix some pointer size errors.
Happened to be 8 bytes, but not on 32-bit, of course.
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2017-06-06 19:49:10 -07:00 |
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Henrik Rydgård
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b5ed8de9e5
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Warning fix
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2017-06-05 13:39:06 +02:00 |
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Unknown W. Brackets
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73fd75c0e2
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GE Debugger: Fix replay timing drift.
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2017-06-04 20:08:17 -07:00 |
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Unknown W. Brackets
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7e26c75a27
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GE Debugger: Pass filename into dump replay.
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2017-06-04 15:11:10 -07:00 |
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Unknown W. Brackets
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d62f5f9fe2
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GE Debugger: Add some comments and cleanup.
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2017-06-04 14:51:27 -07:00 |
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Unknown W. Brackets
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0ce48fbeb5
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GE Debugger: Reduce memory allocation.
This allows larger dumps to run without memory errors.
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2017-06-04 12:11:23 -07:00 |
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Unknown W. Brackets
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883c4e8ac8
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GE Debugger: Compress GE dumps.
This doesn't save slab memory/size, but it does improve file size.
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2017-06-04 11:10:19 -07:00 |
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Unknown W. Brackets
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23d2ababd1
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GE Debugger: Run replay using stalling.
This is faster and tests flushing better.
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2017-06-04 10:39:03 -07:00 |
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Unknown W. Brackets
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2a388ba785
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GE Debugger: Fix replay FPS.
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2017-06-04 10:39:02 -07:00 |
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Unknown W. Brackets
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80be3166af
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GE Debugger: Allocate replay memory smarter.
This ends up being a good chunk faster.
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2017-06-04 10:39:01 -07:00 |
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Unknown W. Brackets
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300961ce6e
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GE Debugger: Align texture/vertex/etc. data.
This may allow slab allocation after all, since it needs to be aligned.
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2017-06-04 10:38:59 -07:00 |
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Unknown W. Brackets
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9430145774
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GE Debugger: Fix clut command recording.
The loadclut command hasn't executed yet...
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2017-06-04 10:38:58 -07:00 |
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Unknown W. Brackets
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ababe0046e
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GE Debugger: Implement memory transfer commands.
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2017-06-04 10:38:56 -07:00 |
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Unknown W. Brackets
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9f51c35df1
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GE Debugger: Fix memmem and cleanup.
Somehow the prev memmem was sometimes not working right...
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2017-06-04 10:38:56 -07:00 |
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Unknown W. Brackets
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3e14900164
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GE Debugger: Load commands more directly.
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2017-06-04 10:38:55 -07:00 |
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Unknown W. Brackets
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0c08559840
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GE Debugger: Wait to get the right display buf.
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2017-06-04 10:38:54 -07:00 |
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Unknown W. Brackets
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fcfbe8cabb
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GE Debugger: Fix matrix dumping.
Record wasn't seeing the commands to dump them.
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2017-06-04 10:38:53 -07:00 |
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Unknown W. Brackets
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e45b04a699
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GE Debugger: Clear after replay finished.
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2017-06-04 10:38:53 -07:00 |
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Unknown W. Brackets
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82beb726fc
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GE Debugger: Record init state and display buf.
Some things are now visible, but still drawing wrong...
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2017-06-04 10:38:52 -07:00 |
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Unknown W. Brackets
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21153c899b
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GE Debugger: Oops, don't record if not active.
In case the debugger is open but not recording, oops.
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2017-06-04 10:38:51 -07:00 |
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Unknown W. Brackets
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73d21ab859
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GE Debugger: Initial GE dump replay.
Doesn't work for a few reasons, mainly need existing matrix state/etc.
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2017-06-04 10:38:50 -07:00 |
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Unknown W. Brackets
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4f07ec0df5
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GE Debugger: Oops, emit transfer/clut cmds.
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2017-06-03 15:29:11 -07:00 |
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