Commit Graph

422 Commits

Author SHA1 Message Date
Unknown W. Brackets
5bfba9b284 Debugger: Add HLE API funcs.
Lumping function symbols in here too, they're pretty related...
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
5670fc03ae Debugger: Add debug interfaces for threads.
This way we can switch context.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
09e307b097 arm64jit: Update rounding mode on thread switch.
Since fcr31 is per-thread, we must update jit state when it changes.
This also fixes the rounding mode on load state and jit/interp switch.
2018-04-01 10:12:32 -07:00
Unknown W. Brackets
6149ac584f jit: Add interface to precompile functions.
This doesn't actually do any preloading yet, it just adds an API.
2018-01-06 16:43:38 -08:00
Henrik Rydgård
d6b7cde718 Fix a use-after-free in sceKernelTerminateDeleteThread 2017-12-03 02:33:50 +01:00
Unknown W. Brackets
9af0397e84 Kernel: Fix delete thread null check. 2017-11-25 14:08:50 -08:00
Henrik Rydgård
4cdbe0b957 Fix an ancient bug in sceKernelExitDeleteThread 2017-03-10 00:11:01 +01:00
latot
7047ad2271 fix sscanf types 2016-12-02 22:46:52 -03:00
Unknown W. Brackets
d876da1a01 Initialize fp correctly on a new thread. 2016-09-05 08:57:09 -07:00
Unknown W. Brackets
1e51a03d5a Point ra to the correct place on a new thread.
Turns out some games read the ra, maybe long jmps or something?
2016-09-05 08:56:27 -07:00
Unknown W. Brackets
8df298f622 Thread: Auto-resume dispatch for worse threads.
Seems this doesn't happen when you start a better priority thread, pretty
reproducibly.
2016-05-31 09:55:20 -07:00
Unknown W. Brackets
197f3393df Thread: Better/minor accuracy for sysclock delay.
Certain negative values shouldn't cause a delay, could help if a game has
a bug.
2016-05-31 09:55:19 -07:00
Unknown W. Brackets
d0d570c6ac ThreadEvent: Delete threads after handler runs.
It should actually run on the thread itself, it seems, but that's probably
not as important as the thread still existing.  This allows the handler to
get the thread name or etc.
2016-05-30 13:00:23 -07:00
Unknown W. Brackets
65820d6184 Thread: Use a short delay for 0us delays after all.
It seems the behavior varies.  Should help #6924 and #6981.
2016-05-29 22:04:47 -07:00
Unknown W. Brackets
4fc12cdd29 ThreadEvent: Handle getting scheduled off a thread. 2016-05-29 00:59:52 -07:00
Unknown W. Brackets
97cce6ccfe ThreadEvent: Trigger handlers for start/exit too.
Start isn't in the right place or on the right thread, and exit isn't on
the right thread either.  But these don't seem very particular about what
thread they run on.
2016-05-28 21:19:28 -07:00
Unknown W. Brackets
c6cd614f2b Thread: Allow mipscalls to be scheduled in a row.
Should be fine to just use the stack to save these things, likely that's
what happens in real firmware.  This fixes issues when a second mipscall
is scheduled in the same HLE syscall.
2016-05-28 21:18:03 -07:00
Unknown W. Brackets
ceb36fc81d ThreadEvent: Allow an exit event handler on self. 2016-05-28 21:17:54 -07:00
Unknown W. Brackets
be1cde15ba ThreadEvent: Initial support for create/delete. 2016-05-28 21:17:36 -07:00
Unknown W. Brackets
e9916bdf0b ThreadEvent: Add management functions.
Currently never being triggered, though.
2016-05-28 21:17:16 -07:00
Unknown W. Brackets
04576189b4 Callbacks: Fix delete when multiple for a thread.
Oops, this was deleting all after the deleted one.
2016-05-28 21:15:25 -07:00
Henrik Rydgard
4197148dc4 Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
Unknown W. Brackets
ef1dc583a2 Fix various minor warnings. 2016-03-20 14:17:51 -07:00
Unknown W. Brackets
8c337850fc Disallow thread termination in interrupts.
But only for certain SDK versions, as per testing.
2015-11-15 11:38:59 -08:00
Unknown W. Brackets
9591db2daa Cleanup RETURN() in __KernelWaitCurThread().
This hasn't been needed for a while.
2015-10-24 13:11:07 -07:00