Commit Graph

411 Commits

Author SHA1 Message Date
Henrik Rydgård
b1f8830bd8 Don't try to present from little temp framebuffers used by Godfather to draw text.
The framebuffer does contain the top of the video frame at the present
time though, so things have partially gone well. However the rest of the
frame lies after it in VRAM. What we probably technically should do when
we see this is to assemble an image from both the framebuffer we find
and VRAM contents exceeding the range of that image, but seems kinda
impractical.

This works, but there seems to be some other issue with how the text is
rendered or copied. Could be a color precision issue confusing the game
I suppose.
2023-04-17 12:24:31 +02:00
Unknown W. Brackets
e7ebb03103 Module: Save ELFs by name and fix when compressed.
Causes confusion for people using this feature.
2023-04-16 19:28:15 -07:00
Unknown W. Brackets
00d84695d8 headless: Rename collectEmuLog for clarity.
This is still used when running tests outside headless, so leaving in
CoreParameter.
2023-03-26 10:21:07 -07:00
Henrik Rydgård
acb61e4781 Merge pull request #17189 from unknownbrackets/minor-cleanup
Miscellaneous cleanup from recent changes
2023-03-26 09:44:29 +02:00
Unknown W. Brackets
3d4dd1ac39 Debugger: Update symbols properly on prx load. 2023-03-25 18:02:56 -07:00
Unknown W. Brackets
4e3ec384fb headless: Use requests for debug output.
At least this is consistent and gets rid of host usage outside headless.
2023-03-25 17:34:29 -07:00
Henrik Rydgård
9cf7870ffa host nullchecks 2023-03-25 11:06:47 +01:00
Henrik Rydgård
c92a4acb40 Move NotifySymbolMapUpdated to System_Notify 2023-03-21 13:37:19 +01:00
Henrik Rydgård
e1a48d74c4 A bit more GetPointer cleanup.
Probably not worth it for performance reasons, but some semantic cleanup
is good, especially the accidental GetPointer -> writable casts without
using GetPointerWrite.

Using Unchecked on already checked pointers, or when we'd crash anyway
if it returned nullptr, is good for clarity.
2023-01-10 12:13:47 +01:00
Unknown W. Brackets
6d9d517700 Reporting: Send game ELF crc with reports.
Getting a lot of spam from homebrew with different IDs that appear to be
the same actual homebrew, in part from ID generation.
2023-01-02 12:23:05 -08:00
Henrik Rydgård
6833589e38 Update elfSize to uncompressed elf size when needed. Fixes infinite loading in Wipeout.
Also minor cleanups.
2022-10-10 12:22:05 +02:00
Unknown W. Brackets
7e462c087c Loader: Get rid of overalloc on module exec. 2022-10-09 16:42:24 -07:00
Unknown W. Brackets
d473aa6db0 Module: Cleanup file read pattern.
Let's always use ReadEntireFile() when we can.
2022-10-09 14:42:30 -07:00
Unknown W. Brackets
3af8a667e1 Psmf: Fix save states. 2022-10-07 07:03:29 -07:00
sum2012
d716b74480 Fix as @hrydgard suggest 2022-10-07 06:01:53 +08:00
sum2012
776e72715f Forget remove the include 2022-10-05 20:52:47 +08:00
sum2012
de6d747cf0 Store crc change to u32
Should build fixed
2022-10-05 20:36:01 +08:00
sum2012
af93a7185b Add crc record to psmfplayer 2022-10-04 09:50:33 +08:00
sum2012
bbe9c41098 Add crc record into mpeg module 2022-10-04 09:21:11 +08:00
sum2012
95e6eaa601 Add crc calculation in loading module 2022-10-04 08:29:23 +08:00
Unknown W. Brackets
ccd4e92184 Kernel: Use PSPPointer for status objects.
Code makes more sense when reading ->size rather than offset 0.
2022-09-03 10:44:12 -07:00
Henrik Rydgård
6b2a31dff5 Add a check to the elf loader, preventing a crash on bad module info addr 2022-03-13 23:36:18 +01:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
8544bd0c3e Windows: Avoid C++ files for consistency.
There's already the mingw thing, and we're avoiding these for Android
paths too.  Let's be consistent.
2021-05-09 17:00:48 -07:00
Unknown W. Brackets
4c1ed81d45 Module: Speed up module unload. 2021-04-16 01:03:10 -07:00