Commit Graph

163 Commits

Author SHA1 Message Date
Henrik Rydgård
aebbff55f1 Some renaming and cleanup in the Android audio code 2020-07-28 14:24:40 +02:00
Henrik Rydgård
06d57b1656 GL: Add some paranoid checks. Remove a useless option. 2020-07-28 14:24:36 +02:00
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54896432df Android: Oops, fix start with space in filename. 2020-05-12 21:21:22 -07:00
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b1ae90dd03 Global: Add some defs for MSVC highlighting.
Just want this file not to be a sea of errors.  Before it said ifs etc.
were wrong too, because it didn't think things were functions.
2020-05-12 21:20:50 -07:00
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ccc7ae54af Android: Avoid multiple resizes in a row.
This was sometimes happening when ui callbacks etc. would trigger in
certain patterns of using the app.  Might have been related to sizing
problems.

Delaying the resize by 10ms when the surface is unchanged seems okay.
2020-05-09 14:47:48 -07:00
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03fc86a147 UI: Return to game settings after restart.
This is more convenient.  Also restarts the game if needed.

Added a way to pass args to Android here as well, and fixed displaying an
error if the shortcut file doesn't exist on Android (like if you deleted
it after creating the shortcut.)
2020-05-09 13:53:42 -07:00
Henrik Rydgård
3838a1c94f Support drawing around notches on Android displays. Fixes #12261 2020-03-31 00:47:01 +02:00
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7d00cefd35 Android: Fix dismiss of OSK dialog. 2020-03-21 11:06:40 -07:00
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51b94a9c9c Core: Quiet some warnings. 2020-03-10 22:19:59 -07:00
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f46231f2f4 Android: Avoid translation conflict in translation.
Using a magic pattern isn't ideal, but the user input can safely have
these characters without issue.  It only affects the input title.
2020-03-08 20:45:01 -07:00
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a3e12f4242 Android: Process input prompts more clearly.
This way, the processing is generally inline or explicitly a callback.
There's also less parsing issues since all the parsing is centralized.
2020-03-08 20:45:01 -07:00
李通洲
55bb58e13e NativeApp: add System_GetPropertyFloat all the places 2020-02-04 09:20:34 +08:00
Florin9doi
83277680da Location: add HDOP; change speed to km/h; change altitude from geoid to sea level
The speed is now close to the value obtained on original hardware but
the altitude on original hardawre is too imprecise to tell if we're good
2020-01-26 14:19:45 +02:00
Florin9doi
2b57d2365f Android satellites info 2020-01-26 09:22:24 +02:00
Florin9doi
5fbf2d7713 Add camera/location support for iOS
Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
Henrik Rydgård
f342d8d856 Logging improvements 2019-10-06 13:21:57 +02:00
Henrik Rydgård
0698944752 Fixes 2019-10-06 00:20:49 +02:00
Henrik Rydgård
c023cd7e20 Make use of OnSystemUiVisibilityChangeListener to check whether navbar is hidden. Affects DPI calculations.
Also recalculate all dp parameters after either display or buffer size changed.
2019-10-05 23:30:50 +02:00
Henrik Rydgård
e69b71b58f Remove some legacy 2019-09-17 23:26:42 +02:00
Henrik Rydgård
309d6562d5 We had an old fallback to the EGL GL loop in the Vulkan init. Remove it. 2019-09-17 10:52:02 +02:00
Henrik Rydgård
caa8f1a433 Android: NativeApp.Init: Log the device name. 2019-08-13 10:15:39 +02:00
Henrik Rydgård
96a15cf525 Fix the indirect postprocessing path. Fixes #12133 (but see the issue for a secondary bug). 2019-08-04 18:01:36 +02:00
Silent
bb2ba8086b Improved Show in Folder:
- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Henrik Rydgård
aba375e2f7 Remove old resolution hackery that didn't fix anything. 2019-02-28 14:16:20 +01:00
Henrik Rydgård
3e1197f5f3 Android: Add some logging 2019-02-10 20:13:13 +01:00