Commit Graph

80 Commits

Author SHA1 Message Date
Henrik Rydgård
2843b8ef5f Merge pull request #12486 from iota97/dpad
Rebindable touch right analog
2020-05-17 20:51:40 +02:00
iota97
c70bf66634 Auto rotate over a square 2020-04-14 09:43:51 +02:00
iota97
e7bcf9a4c2 Use 2 different button for CW and CCW 2020-03-23 09:24:36 +01:00
iota97
45da319ce7 Auto rotating analog 2020-03-23 00:45:22 +01:00
iota97
f460151f39 u8_clamp clean up 2020-03-05 18:29:35 +01:00
iota97
7836776337 Squash commit 2020-03-01 17:13:55 +01:00
Henrik Rydgård
45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
iota97
e5c647ccbb Add toggle flag to combo button 2020-02-12 15:48:49 +01:00
iota97
f42e6a984f Rapid fire touch control 2020-01-28 08:52:18 +01:00
LunaMoo
5e09d57b6c Add right analog for touch controls. 2019-07-18 03:18:15 +02:00
Unknown W. Brackets
581cb1a069 UI: Check for step debugging on unthrottle.
Fixes #11704.
2018-12-30 12:16:33 -08:00
Unknown W. Brackets
4aded5c11f UI: Implement a glowing border touch control style.
It barely glows, though.
2018-09-30 16:48:02 -07:00
Unknown W. Brackets
0564e9e3ec UI: Disable stepping on unthrottle touch button. 2018-06-23 11:06:56 -07:00
Unknown W. Brackets
f2956a1c1a UI: Show custom speed toggle buttons.
This allows more flexibility if unthrottle is too fast or too uneven.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
69dd59d9b9 UI: Refactor touch control config handling.
Much cleaner this way, less repetition.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
3b4103cb3b System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
2017-04-29 17:35:12 -07:00
LunaMoo
372cbaac15 Disable pause button when not using touch.
Remove per-game status from some settings which shouldn't be per-game.
2017-04-14 17:11:16 +02:00
Unknown W. Brackets
989f19f83f UI: Respect the pause button display setting.
As of 22782b6, the setting stopped working.  It can be useful for Windows
touch devices.  Fixes #9609.
2017-04-12 22:09:05 -07:00
Henrik Rydgård
22782b6439 UWP: Fix DPI calculations for touch. Implement back button support. 2017-03-23 10:02:29 +01:00
Unknown W. Brackets
9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Unknown W. Brackets
02855e7abb Remove unused pad_buttons and old virtual_input.
GamepadEmu does this now.
2017-03-13 22:57:22 -07:00
Henrik Rydgård
6136123830 Save a small amount of GPU fillrate when controls are faded out 2017-01-26 11:10:33 +01:00
Florent Castelli
94d57f4573 maemo: Remove! 2016-10-12 13:13:09 +02:00
Florent Castelli
4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Henrik Rydgard
a53d31a8d7 Make virtual gamepad visible from the start if button fading is on. They'll fade out after a while. 2016-01-17 20:31:10 +01:00