Henrik Rydgård
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b11c7774bc
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Only show frames per buffer if the number is available through sysinfo
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2020-05-16 19:03:15 +02:00 |
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Henrik Rydgård
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caf8e5496d
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SDL: Show the actually used sample rate in system info.
Right now it'll always be the requested 44100 though anyway.
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2020-05-16 17:46:21 +02:00 |
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Unknown W. Brackets
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373ff6061f
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UI: Show refresh rate on more platforms.
It's detected on SDL/Qt, so we should show it there.
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2020-02-15 17:47:10 -08:00 |
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Unknown W. Brackets
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e8f018179d
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UI: Correct refresh rate display.
It's a float now, not a premultiplied int.
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2020-02-15 17:41:56 -08:00 |
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iota97
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90ff68e6c9
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Framegraph in devmenu
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2020-02-11 08:19:30 +01:00 |
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Unknown W. Brackets
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5009698cc0
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Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
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2020-02-09 07:35:16 -08:00 |
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Henrik Rydgård
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0b9353b1dc
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Touchscreen: Apply weihouya's fix, add a touchscreen test screen. See #12381.
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2019-10-02 22:05:34 +02:00 |
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Henrik Rydgård
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90de634d1e
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Analog test screen: Fix drawing of the X marks
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2019-09-03 00:05:18 +02:00 |
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Henrik Rydgård
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653afeb7ab
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Vulkan: Implement basic integrated GPU profiling.
Currently simply measures the total GPU time of the frame. Will later be
extended to get the execution time of individual render passes.
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2019-08-21 00:03:00 +02:00 |
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Henrik Rydgård
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7853c90abb
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JIT: Split VFPU_MTX disable options. To help with #9843
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2019-06-03 23:28:15 +02:00 |
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Henrik Rydgård
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6fd40332fd
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JitDisable: Add option to disable regalloc across instructions (flush after every instruction)
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2019-06-02 16:06:10 +02:00 |
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driver1998
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21d2008676
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
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Henrik Rydgard
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a802adb1f6
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Add simple UI for JIT feature disable flags
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2019-02-04 13:00:08 +01:00 |
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Henrik Rydgård
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df98721e73
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Write rough framework for GPU discard test screen
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2018-12-19 13:48:54 +01:00 |
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Unknown W. Brackets
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ca8681f59c
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UI: Fix incorrect 3D API.
If the string doesn't exist (e.g. OpenGL ES), the std::string goes out of
scope, and we end up with a bad string. Oops.
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2018-11-10 09:49:08 -08:00 |
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Henrik Rydgård
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9cd8911d0d
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Update README for 1.7.1
And add some disabled debug code.
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2018-11-01 14:45:07 +01:00 |
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Henrik Rydgård
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842290b6dd
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Workaround for bad int behaviour on Adreno / GLES. (no problems in
Vulkan).
See #11480, should help #11479.
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2018-10-20 13:22:14 +02:00 |
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Unknown W. Brackets
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b4496f1975
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Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
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2018-06-23 10:59:18 -07:00 |
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Henrik Rydgård
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6858c77612
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Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
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2018-03-17 01:54:11 +01:00 |
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Henrik Rydgård
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5f8118b82b
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Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
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2018-02-25 10:27:59 +01:00 |
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Henrik Rydgård
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583c20991f
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Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager.
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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c60c8ed68a
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
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vnctdj
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a4df576f7c
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Use more accurate words
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2018-01-10 08:57:41 +01:00 |
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vnctdj
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6073826ca0
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Use more specific words when applicable
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2018-01-10 00:38:16 +01:00 |
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Unknown W. Brackets
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5b9b6daea8
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irjit: Enable more debug UI for block selection.
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2018-01-04 23:10:49 -08:00 |
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