Unknown W. Brackets
c32ffa1db0
GE Debugger: Rename depth clamp more places.
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Was still showing clip enable in disasm.
2018-08-11 16:33:39 -07:00
Unknown W. Brackets
1829902171
GE Debugger: Show bezier/spline in preview.
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Ignoring some things about normals and colors since they don't matter.
2018-06-06 05:59:14 -07:00
Henrik Rydgård
35c8a05d29
Minor GPU disassembler update
2017-08-05 18:37:03 +02:00
Henrik Rydgard
bd4436c6eb
Centralize EstimatePerVertexCost and Execute_BlockTransferStart
2017-01-23 17:22:17 +01:00
Unknown W. Brackets
1e0051a792
Add support for 32-bit indices.
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Not clear how often these are used by games. Let's find out.
2016-04-10 02:24:58 -07:00
Unknown W. Brackets
ec79dacc35
Correct weight count display for no weights.
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This was causing it to always say unknown weights since the +1 on
weightCount.
2015-11-15 15:03:14 -08:00
Henrik Rydgard
f3b0562bd8
Improve viewport terminology a bit. No functional change.
2015-11-04 22:03:29 +01:00
Henrik Rydgard
6a373fe09a
Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
2015-10-24 10:41:31 +02:00
Henrik Rydgard
2430c283a5
More GPU cleaning, removing uses of GPUState.h where not needed.
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Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.
Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Unknown W. Brackets
12405c3944
Disassemble the "continue previous" prim.
2015-02-01 01:21:28 -08:00
Unknown W. Brackets
e4a24efda3
Don't show the op twice in the GE debugger.
2015-02-01 01:21:04 -08:00
Unknown W. Brackets
fba0110073
Properly clamp some iterative snprintf()s.
2014-11-05 08:06:15 -08:00
Henrik Rydgard
170e88838f
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
Henrik Rydgard
d19d041640
GPU disasm: Show opcodes. Also disable some warnings and update submodules.
2014-01-15 17:00:20 +01:00
Henrik Rydgard
4363d31ec2
Fix GeDescribeVertexType
2013-11-26 14:12:14 +01:00
Henrik Rydgard
4daebe9b0f
When logging PRIM commands, print the prim number
2013-11-08 20:36:42 +01:00
Unknown W. Brackets
59bfaa30c7
Copy/paste fail.
2013-10-14 19:33:35 -07:00
Unknown W. Brackets
991aa03273
A few more texture related formats.
2013-10-13 13:52:23 -07:00
Unknown W. Brackets
428a8181e5
Format stencil and alpha tests differently.
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One is the stored value on the right, the other is the vertex value on
the left.
2013-10-13 13:52:21 -07:00
Henrik Rydgard
5c8a74d911
Stencil rectangle clears: Take the value from the second vertex.
2013-10-10 21:36:32 +02:00
Unknown W. Brackets
81e71dd8d7
Add a way to get to the current texture as well.
2013-09-27 22:46:08 -07:00
Unknown W. Brackets
2e8b475789
Don't ignore the low bits of the framebuf pointer.
2013-09-07 02:01:01 -07:00
Unknown W. Brackets
0a217a1254
Use accessors better for block transfers.
2013-08-24 11:34:36 -07:00
Henrik Rydgard
416f0c56e8
Experiment: Use glBlendFuncSeparate to not change dest alpha when blending.
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Fixes Persona blending issues.
2013-08-22 19:14:04 +02:00
Henrik Rydgard
a517b8d53f
Fix #3117 (by reverting part of a previous change), plus a minor change that might speed GT up.
2013-08-10 23:25:55 +02:00