Henrik Rydgård
737688a22a
Annotate calls to RebindFramebuffer with their cause.
2020-06-02 09:51:38 +02:00
Henrik Rydgård
bebf649705
OpenGL/Vulkan: Rework the contract around dynamic state. Removes some ugly dirtying from the GL render manager.
2020-05-24 20:27:58 +02:00
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ad98609819
GPU: Use consistent buffered rendering state.
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The setting can be changed in Qt and Windows between frames, so let's
track the current setting in most places. This is everywhere fbman is
easily accessible.
2020-04-04 10:51:47 -07:00
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c5b844cc98
GPU: Respect stencil write mask on clear.
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Actually identified this for the softgpu in #11319 , but applying it for
RGBA is a problem in most renderers. Forgot to at least apply it to
stencil.
Fixes #11901 .
2019-03-16 19:42:18 -07:00
Henrik Rydgard
3f8aec5147
Remove the "Disable stencil test" hack. Doesn't seem to serve much purpose anymore.
2018-12-14 13:54:03 +01:00
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5932cbabc3
GPU: Avoid stencil emulation if possible.
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This reduces use of replaceAlpha, and reduces use of more complicated
blend states. This simplifies fragment shaders a little.
2018-12-01 14:05:29 -08:00
Henrik Rydgård
117dad8a48
Just add some constants for the GL texture slots.
2018-04-13 09:11:08 +02:00
Henrik Rydgård
ce16547854
GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583
2018-02-07 19:49:58 +01:00
Henrik Rydgård
c21b02a22d
gl-render-manager: Use properly scaled scissor rectangle, oops. Fixes higher resolutions.
2018-01-31 19:36:32 +01:00
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e280cbbc3c
GLES: Correct shader blending.
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Lunar's spell effects were blending completely wrong, and are a good
example of shader blending. This fixes them.
2018-01-27 15:10:17 +01:00
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2740f74cc4
GLES: Add TODO note for shader blend texture.
2018-01-27 15:10:17 +01:00
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38161f3c69
GLES: Use linear for high-res FBO tex copies.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
4c927c1421
Reintroduce check for GE_LOGIC_COPY
2018-01-27 15:10:17 +01:00
Henrik Rydgård
e531a7da43
gl-render-manager: Implement logic ops
2018-01-27 15:10:17 +01:00
Henrik Rydgård
d0038775e5
TODOs and indentations
2018-01-27 15:10:17 +01:00
Henrik Rydgård
2b12776137
Remove viewport flipping where it's not needed
2018-01-27 15:10:17 +01:00
Henrik Rydgård
f99fa02ba7
Run the depal stuff, seems a bit broken. Add some state filtering.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
7e3e652963
Fix more gl-render-manager problems
2018-01-27 15:10:17 +01:00
Henrik Rydgård
51f467a7b3
Kill off the GL state cache
2018-01-27 15:10:17 +01:00
Henrik Rydgård
376d92fcc9
Start messing with the draw engine...
2018-01-27 15:10:17 +01:00
Henrik Rydgård
9340260802
Finish the shader manager (almost)
2018-01-27 15:10:17 +01:00
Henrik Rydgård
b75c8b72c6
Fix another little inconsistency (two uniforms were merged for bad reasons)
2017-12-07 21:39:09 +01:00
Henrik Rydgard
1098bf7342
All: Only convert viewportscissor state if dirty
2017-08-14 11:14:26 +02:00
Henrik Rydgard
e439055a32
All: Only convert raster state if dirty
2017-08-14 11:14:26 +02:00
Henrik Rydgard
e2b179d6e2
All: Only convert depth stencil state if dirty
2017-08-14 11:14:26 +02:00