Unknown W. Brackets
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61f907fd18
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GE Debugger: Fix alignment in GE dumps.
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2020-05-24 19:06:20 -07:00 |
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Unknown W. Brackets
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93069756e6
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GE Debugger: Split playback into a separate file.
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2019-06-23 18:49:27 -07:00 |
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Unknown W. Brackets
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9e98642258
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GE Debugger: Cache decompressed frame commands.
This adds to noise in profiling the frame dump.
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2019-06-23 18:29:36 -07:00 |
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Unknown W. Brackets
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df6c5f38dc
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Core: Use readable names for failed backends.
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2019-06-22 12:48:56 -07:00 |
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Unknown W. Brackets
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bb7d9646f2
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GE Debugger: Fix dump replay ticks accounting.
Sometimes a list ends earlier than now, we don't need to eat cycles then.
Fixes #11655.
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2018-12-10 23:05:42 -08:00 |
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Unknown W. Brackets
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3cf3985c8d
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GE Debugger: Support record for more render types.
This should handle both games that use display, and games that don't.
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2018-11-17 22:12:45 -08:00 |
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Unknown W. Brackets
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179514e8d7
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GE Debugger: Avoid writing 0 sized packets.
This causes errors on allocation sometimes due to things like count=0 in a
prim command.
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2018-11-17 22:01:14 -08:00 |
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Henrik Rydgård
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036556c371
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Merge pull request #11564 from unknownbrackets/ge-dump
GE Debugger: Preserve VRAM textures / render-to-texture in dumps
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2018-11-17 23:32:20 +01:00 |
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Unknown W. Brackets
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2d3885fc1a
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GE Debugger: Fix display event record timing.
When the display happens mid frame, this fixes it so you can see the
result easily when running the dump, without manually stepping through.
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2018-11-17 11:14:10 -08:00 |
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Unknown W. Brackets
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6383f407d1
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GE Debugger: Avoid overwriting in softgpu playback.
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2018-11-17 10:06:31 -08:00 |
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Unknown W. Brackets
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169d2fa444
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GE Debugger: Preserve VRAM textures in dumps.
Should allow for (some) reproduction of render-to-texture behavior.
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2018-11-17 10:06:31 -08:00 |
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Unknown W. Brackets
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653129c528
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Debugger: Add an event for GE dump recording.
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2018-09-01 10:59:37 -07:00 |
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Unknown W. Brackets
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c10b2035b5
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Debugger: Prevent record with no commands.
Should cut down on empty dumps, at least.
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2018-09-01 09:51:04 -07:00 |
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Unknown W. Brackets
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582bc2d60a
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GE Debugger: Stall less liberally on GE dump exec.
This makes it easier to compare performance and flushing bugs.
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2018-06-11 15:14:18 -07:00 |
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Unknown W. Brackets
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f7443aaa15
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GE Debugger: Use a class for dump execution.
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2018-06-11 15:06:40 -07:00 |
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Henrik Rydgård
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ca6865b323
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GE Record: After recording a frame, log the filename of the output file.
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2017-12-04 15:15:55 +01:00 |
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Unknown W. Brackets
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14cf862e22
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GE Debugger: Gah, fix some pointer size errors.
Happened to be 8 bytes, but not on 32-bit, of course.
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2017-06-06 19:49:10 -07:00 |
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Henrik Rydgård
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b5ed8de9e5
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Warning fix
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2017-06-05 13:39:06 +02:00 |
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Unknown W. Brackets
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73fd75c0e2
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GE Debugger: Fix replay timing drift.
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2017-06-04 20:08:17 -07:00 |
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Unknown W. Brackets
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7e26c75a27
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GE Debugger: Pass filename into dump replay.
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2017-06-04 15:11:10 -07:00 |
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Unknown W. Brackets
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d62f5f9fe2
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GE Debugger: Add some comments and cleanup.
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2017-06-04 14:51:27 -07:00 |
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Unknown W. Brackets
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0ce48fbeb5
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GE Debugger: Reduce memory allocation.
This allows larger dumps to run without memory errors.
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2017-06-04 12:11:23 -07:00 |
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Unknown W. Brackets
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883c4e8ac8
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GE Debugger: Compress GE dumps.
This doesn't save slab memory/size, but it does improve file size.
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2017-06-04 11:10:19 -07:00 |
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Unknown W. Brackets
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23d2ababd1
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GE Debugger: Run replay using stalling.
This is faster and tests flushing better.
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2017-06-04 10:39:03 -07:00 |
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Unknown W. Brackets
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2a388ba785
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GE Debugger: Fix replay FPS.
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2017-06-04 10:39:02 -07:00 |
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