Unknown W. Brackets
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30ede8240c
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GPU: Move hw transform decision to draw engine.
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2020-04-04 11:14:32 -07:00 |
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Unknown W. Brackets
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cba6a63058
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GPU: Generate normals for curves with lighting.
Improves #12354. This needs to happen even if the vertex has no normals.
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2019-09-28 15:08:37 -07:00 |
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Henrik Rydgård
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79d4b0f5a2
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Check that allocations in SplineCommon succeed. Attempt at #11660 but not optimistic.
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2019-01-06 13:51:17 +01:00 |
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Unknown W. Brackets
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8a7ec4fc19
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GPU: Fix curve breakage due to cull flipping.
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2018-12-16 13:00:36 -08:00 |
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xebra
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04708fe88a
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[spline/bezier]Unify SubmitSpline/Bezier.
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2018-11-13 18:22:34 +09:00 |
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xebra
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46d30d02cf
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[spline/bezier]minor fix
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2018-10-07 23:54:32 +09:00 |
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xebra
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eca9386c05
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[spline/bezier]Reduce static buffers. Get rid of the spline buffer using half of the vertex buffer.
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2018-10-07 23:54:31 +09:00 |
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xebra
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5f07213c25
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[spline/bezier]minor fix
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2018-10-07 23:54:30 +09:00 |
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xebra
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5f9022ae14
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[spline/bezier]minor fix
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2018-10-07 23:54:29 +09:00 |
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xebra
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ef53195ae8
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[spline/bezier]Surround with namespace Spline.
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2018-10-07 23:54:28 +09:00 |
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xebra
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10afcf2dbb
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[spline/bezier]Improve basic spline/bezier structures.
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2018-10-07 23:54:26 +09:00 |
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xebra
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41823f8780
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[spline/bezier]Fix GLES texture resolution of HW tess to real 2D to avoid huge width in FF4CC mist dragon morphing.
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2018-10-07 23:54:23 +09:00 |
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xebra
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89786b943d
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[spline/bezier]Instanced rendering for B-Spline is very slow when using weak GPU, so disabled it and simplify the shaders.
Add changing the quality of HW tessellation.
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2018-10-07 23:54:22 +09:00 |
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xebra
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d98fa06b5f
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[spline/bezier]Fix to build for Android(clang).
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2018-10-07 23:54:21 +09:00 |
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xebra
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019e276798
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[spline/bezier]Modify ControlPoints and fix VertexPreview.
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2018-10-07 23:54:20 +09:00 |
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xebra
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1c604d5b60
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[spline/bezier]Put the control points stuffs all in one structure.
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2018-10-07 23:54:19 +09:00 |
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xebra
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66833513c0
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[spline/bezier]Modify the weights cache variables to a template variable.
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2018-10-07 23:54:18 +09:00 |
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xebra
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c4a8d80b61
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[spline/bezier]Put the output buffers all in one structure.
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2018-10-07 23:54:17 +09:00 |
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xebra
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a241058d7b
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[spline/bezier]Improve TemplateParameterDispatcher class macro to a real class.
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2018-10-07 23:54:16 +09:00 |
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xebra
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98ddefbd5a
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[spline/bezier]Extract an if-check in the hot loops to the template parameter.
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2018-10-07 23:54:15 +09:00 |
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xebra
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3d07bca010
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[spline/bezier]Fix spline weights calculation and get rid of using next patch position in hwtess.
# Conflicts:
# GPU/Directx9/VertexShaderGeneratorDX9.cpp
# GPU/GLES/VertexShaderGeneratorGLES.cpp
# GPU/Vulkan/VertexShaderGeneratorVulkan.cpp
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2018-10-07 23:54:07 +09:00 |
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xebra
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a48a5b32f0
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[spline/bezier]Unify hardware tessellation of bezier and spline.
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2018-10-07 23:54:06 +09:00 |
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xebra
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3c0fb44f2e
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[spline/bezier]Improve hwtess to use cached weights.
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2018-10-07 23:54:05 +09:00 |
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xebra
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e5976f588b
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[spline/bezier]Unify software tessellation of bezier and spline.
# Conflicts:
# GPU/Common/SplineCommon.cpp
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2018-10-07 23:54:03 +09:00 |
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xebra
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7d45078202
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[spline/bezier]minor cleanup
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2018-10-07 23:54:00 +09:00 |
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