Henrik Rydgard
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7d60ec73be
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Move framebufChanged into the dirty flag field
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2017-01-24 18:12:20 +01:00 |
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Unknown W. Brackets
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8c9ab09fe2
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Download 154000 each frame for Katamari.
It textures from it in a weird way, maybe we can find a better fix.
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2016-09-18 20:38:20 -07:00 |
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Unknown W. Brackets
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c9a9fc5e44
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Allow block transfers to resize framebuffers.
Helps the ending video in Valkyrie Profile. See #6008.
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2016-07-24 15:58:06 -07:00 |
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Unknown W. Brackets
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c12f835364
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Download single-use renders right away.
Should prevent issues with the memory being reused soon after, hopefully.
See also #8781 and #7695.
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2016-06-04 19:36:30 -07:00 |
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Unknown W. Brackets
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a1fbcc3d93
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Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
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2016-05-27 22:05:30 -07:00 |
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Unknown W. Brackets
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68717411b1
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Track when we see a clear indicate a size of a vfb.
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2016-05-19 21:17:09 -07:00 |
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Henrik Rydgard
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c8457d39ed
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Fix a bunch of compiler warnings, delete some unused code
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2016-03-13 15:17:31 +01:00 |
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Unknown W. Brackets
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0443fbebd0
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Add methods to download depth to PSP RAM.
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2016-01-20 22:11:03 -08:00 |
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Unknown W. Brackets
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99eb3f8a94
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Instead, let's resize it in case there's rendering.
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2016-01-17 23:07:00 -08:00 |
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Unknown W. Brackets
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7993866ee4
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Invalidate FBOs when video width is larger.
This way we won't try to upload them wrong. Fixes #8392.
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2016-01-17 21:58:49 -08:00 |
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Unknown W. Brackets
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516147680c
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Merge pull request #8182 from LunaMoo/minor_cleaning
Move "Display Rotation" and stretching options to display layout editor.
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2016-01-17 14:54:39 -08:00 |
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Unknown W. Brackets
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b40c3fd839
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Use video format when uploading to framebuffers.
Expected to help Bounty Hound, #8392.
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2016-01-17 12:57:27 -08:00 |
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LunaMoo
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6061ad7579
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Some improvements, comments and polishing.
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2016-01-17 09:21:12 +01:00 |
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LunaMoo
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e4271fe1bc
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Integrate stretching options into display layout editor.
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2016-01-17 09:18:41 +01:00 |
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LunaMoo
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284600b1a7
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Move "Display Rotation" to display layout editor.
Fix portrait rotation representation in the editor with auto setting.
Minor cleanup.
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2016-01-17 09:18:36 +01:00 |
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Unknown W. Brackets
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aa0055cea7
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Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
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2016-01-05 22:37:28 -08:00 |
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Unknown W. Brackets
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191350ff02
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Minor cleanup.
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2016-01-04 22:23:37 -08:00 |
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Unknown W. Brackets
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a6c64f74d1
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Cleanup download process a bit more.
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2016-01-04 20:51:43 -08:00 |
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Unknown W. Brackets
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4176ee241f
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Reuse more code between GPUs for download.
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2016-01-04 20:40:07 -08:00 |
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Unknown W. Brackets
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da78ec0b4d
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Use USING_WIN_UI for desktop Windows console.
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2016-01-03 15:10:50 -08:00 |
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Unknown W. Brackets
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517d5b7562
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Warn when an upscaling shader is being used.
Otherwise it's potentially confusing that it doesn't change. See #8310.
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2015-12-27 12:05:12 -08:00 |
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Unknown W. Brackets
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8e2557bafe
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Support render-to-clut, at least in some cases.
This is pretty much only tested with Brave Story. See #6754.
There may be other cases which are not handled yet.
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2015-11-26 13:31:17 -08:00 |
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LunaMoo
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71a0928d6b
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Flip display layout editor coordinates to match #8130:)
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2015-11-03 00:28:47 +01:00 |
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Henrik Rydgard
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b411fc0455
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Postproc: Scale pixel deltas and round off screen position. Fixes #8016
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2015-11-02 22:22:48 +01:00 |
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Henrik Rydgard
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6b2862284b
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Minor cleanups
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2015-11-02 20:09:59 +01:00 |
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