Henrik Rydgård
fbaba82c68
Reduce use of multi-byte char switches.. saw this go wrong when stepping!?!
2020-07-27 16:55:05 +02:00
Henrik Rydgård
efc3f4f5e4
Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR
2020-07-12 15:25:20 +02:00
shenweip
9fa4ae7b15
fix
2020-01-04 09:11:15 +08:00
shenweip
44660bd9ae
Change async priority to current thread'priority if priority = -1.
2020-01-03 14:33:32 +08:00
shenweip
d09543ebd7
Move umd replace to loaders.
2020-01-02 14:56:24 +08:00
Unknown W. Brackets
872fcecfad
http: Report errors reading discs.
...
For more clarity when they can't load.
2018-12-27 10:33:32 -08:00
Unknown W. Brackets
670e207c57
Core: Wait for background CPU load on exit.
...
This prevents crashes when exiting a game while loading is still in
progress. See #11516 .
2018-11-01 21:29:34 -07:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
...
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Henrik Rydgard
792dd1557c
Improve StorageFileLoader enough to actually kind of work
2017-03-23 10:02:28 +01:00
Henrik Rydgard
ff2b6b3fca
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
Henrik Rydgard
4ced81b1df
UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
2017-03-23 10:02:28 +01:00
Henrik Rydgard
5b835839fa
Make IdentifiedFileType a proper enum class
2017-03-02 12:29:03 +01:00
Unknown W. Brackets
9d6684a776
Consistently resolve PBP paths, use /s in recent.
...
Drag and drop was using \s causing duplicate recent entries and confusing
some of the PBP parsing. Let's make it all a bit safer.
2016-06-26 20:33:25 -07:00
Unknown W. Brackets
9e9bc91405
Fix a crash when opening a file without extension.
2016-05-26 18:16:41 -07:00
Unknown W. Brackets
a563e606b3
Resolve PBP directories earlier in load process.
...
This allows us to initialize the memory AFTER determining the proper size,
in the case of remasters. It also avoids going through load twice.
2015-12-28 14:13:07 -08:00
Unknown W. Brackets
f3df6b307f
Use a FileLoader for PBPs.
...
Improves consistency, caching, etc.
2015-12-24 12:21:40 -08:00
Unknown W. Brackets
a53f0360f3
Use a less leak prone interface for PBP reading.
2015-12-24 10:20:27 -08:00
Unknown W. Brackets
9bec81b9c5
Enable the disk cache for URLs by default.
2015-11-18 21:56:05 -08:00
Henrik Rydgard
8996f58693
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
Unknown W. Brackets
88b23460f1
Add a file loader to perform disk caching.
...
Had to do some tricks to handle gameinfocache threads properly.
2015-07-02 20:58:58 -07:00
Unknown W. Brackets
da827d9ef0
Move file loader code into directories.
...
Not making sense to put these all in the same fiel anymore.
2015-07-02 20:58:53 -07:00
Henrik Rydgard
b56f21e4f0
More savedata UI polish
2015-06-12 14:46:34 +02:00
Henrik Rydgard
381e0c0fe3
Implement basic savedata UI. Not much actual functionality yet but can browse saves and states.
2015-06-11 23:59:02 +02:00
Henrik Rydgard
084aad74c3
Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
2015-06-11 20:22:16 +02:00
Unknown W. Brackets
b8d798c3a5
Allow directories to fail to open.
...
This allows virtual disc files while not allowing unreadable files.
2015-03-17 08:40:57 -07:00