parport0
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fd62d30773
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Debugger: Add memory.read_*, memory write_*
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2020-07-26 01:18:16 +03:00 |
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Unknown W. Brackets
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efee79fd71
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Debugger: Don't break during startup.
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2020-05-23 10:26:27 -07:00 |
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orbea
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c8c7889f0f
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cmake: Improve building with the system libpng.
This also now requires at least libpng16 instead of libpng17.
v2: Require libpng17 on arm platforms.
v3: Fix the android and windows travis builds.
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2020-03-22 18:43:51 -07:00 |
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Unknown W. Brackets
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f74e4289ee
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Debugger: reset step counter on game stop.
This way we ensure that a game reset will retrigger a stepping
notification.
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2019-09-25 23:36:01 -07:00 |
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Henrik Rydgård
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9b30e5393d
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Buildfix (oops)
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2019-08-06 16:09:39 +02:00 |
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Henrik Rydgård
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641bb72b40
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Memchecks: Avoid taking the mutex lock if no memchecks active. Possible minor speedup in GoW and other block-copy-heavy games.
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2019-08-06 15:33:11 +02:00 |
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Henrik Rydgård
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ab407a4a21
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TWo warning fixes
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2018-12-17 21:07:52 +01:00 |
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pent0
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4a53853f79
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Update UWP port
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2018-12-10 20:55:07 +07:00 |
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Unknown W. Brackets
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653129c528
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Debugger: Add an event for GE dump recording.
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2018-09-01 10:59:37 -07:00 |
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Unknown W. Brackets
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4ce2b64ef7
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Debugger: Refactor to allow simpler broadcasting.
It's okay to mix a bit for simple ones, I think.
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2018-09-01 10:15:22 -07:00 |
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Henrik Rydgård
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eddaf97938
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Add submodules, namespace json to prepare for the addition of rapidjson (sigh)
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2018-08-13 00:18:54 +02:00 |
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Unknown W. Brackets
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91a43c9d32
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Debugger: Add force resume/kill thread API.
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2018-07-07 18:58:37 -07:00 |
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Unknown W. Brackets
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2e6a52ed51
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Debugger: Add backtrace API.
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2018-07-07 18:36:47 -07:00 |
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Unknown W. Brackets
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8a7662adae
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Debugger: Add function symbol add/remove API.
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2018-07-07 09:56:59 -07:00 |
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Unknown W. Brackets
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2133b18198
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Debugger: Add APIs for texture and CLUT.
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2018-07-07 09:56:59 -07:00 |
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Unknown W. Brackets
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8ae157e27f
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Debugger: Update to latest armips.
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2018-06-30 14:18:26 -07:00 |
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Unknown W. Brackets
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f0694ba115
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Debugger: Add some docs for new APIs.
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2018-06-16 15:42:42 -07:00 |
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Unknown W. Brackets
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e6917cccf6
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Debugger: Add APIs to retrieve render image.
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2018-06-16 15:33:02 -07:00 |
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Unknown W. Brackets
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085bcde865
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Debugger: Ignore invalid branches.
These happen on bytes that are not actually code.
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2018-06-08 06:59:18 -07:00 |
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Unknown W. Brackets
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25085fa394
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Debugger: Add func name and data symbol to disasm.
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2018-06-08 06:59:18 -07:00 |
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Unknown W. Brackets
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b114656321
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Debugger: Allow conditions on threadID/moduleID.
And now step over/out/into can tie to the correct thread.
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2018-06-08 06:59:18 -07:00 |
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Unknown W. Brackets
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a863ce79ad
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Debugger: Allow stepping based on thread.
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2018-06-08 06:59:18 -07:00 |
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Unknown W. Brackets
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b828497fe2
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Debugger: Avoid some lock ordering issues.
Ideally get rid of the memory lock...
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2018-06-08 06:59:18 -07:00 |
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Unknown W. Brackets
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5bfba9b284
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Debugger: Add HLE API funcs.
Lumping function symbols in here too, they're pretty related...
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2018-06-08 06:59:18 -07:00 |
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Unknown W. Brackets
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5670fc03ae
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Debugger: Add debug interfaces for threads.
This way we can switch context.
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2018-06-08 06:59:18 -07:00 |
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