sum2012
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3447cdf6dd
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oop
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2020-07-28 10:50:06 +08:00 |
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sum2012
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74f710a228
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Add two SysMemForKernel's nids
used in #13205
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2020-07-28 10:47:08 +08:00 |
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Henrik Rydgård
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fbaba82c68
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Reduce use of multi-byte char switches.. saw this go wrong when stepping!?!
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2020-07-27 16:55:05 +02:00 |
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Henrik Rydgård
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7d2b1952d5
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Merge pull request #13207 from ANR2ME/net_apctl_stub
Added more stub for some unimplemented sceNetApctl* functions
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2020-07-27 16:30:12 +02:00 |
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sum2012
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f025d2deee
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Add some threadman's nids
used in #13205
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2020-07-27 21:18:38 +08:00 |
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ANR2ME
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eda5774408
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Added more stub for some unimplemented sceNetApctl* functions
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2020-07-27 19:51:01 +07:00 |
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sum2012
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2f24a02323
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Add two ModuleMgrForKernel's nids
used in Dissidia final fantasy chinese patch
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2020-07-26 17:12:01 +08:00 |
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parport0
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fd62d30773
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Debugger: Add memory.read_*, memory write_*
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2020-07-26 01:18:16 +03:00 |
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ANR2ME
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30ea1087dd
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Attempt to fix an issue when the 3rd player joined causing problem to other players on Patapon 3 (this may also affects other games that use AdhocMatching)
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2020-07-25 11:48:19 +07:00 |
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ANR2ME
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2f44495654
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Added more info to AdhocMatching Logs to get a better insight
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2020-07-25 11:48:18 +07:00 |
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ANR2ME
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87b712450f
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Locking before changing peer linked list order, just to be safe.
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2020-07-24 14:46:40 +07:00 |
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ANR2ME
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581ba6c326
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Added target/destination IP & port of sceNetAdhocPtpConnect in the log to get better insight
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2020-07-24 08:28:42 +07:00 |
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ANR2ME
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5153b60637
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Fix some logs text
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2020-07-24 08:07:01 +07:00 |
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ANR2ME
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c8ea017e8c
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Fix an issue where a player got disconnected when another player tries to join.
This should affects games that use AdhocMatching such as Patapon 3
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2020-07-24 07:59:40 +07:00 |
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ANR2ME
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a6e3bed150
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Just to be safe since SO_MAX_MSG_SIZE may not be available on all platform and forcing the definition to what windows use might be a bad idea.
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2020-07-23 12:41:13 +02:00 |
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ANR2ME
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a3b21b04ea
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Making mac2str function easier/cleaner/safer to use for logging purpose
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2020-07-23 12:41:13 +02:00 |
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ANR2ME
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bd36fdda0e
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Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP
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2020-07-23 12:41:13 +02:00 |
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ANR2ME
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d078a73278
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Need to make sure already connected to Adhoc Server before Creating/Joining a group. (Fix GTA VCS failed to join a group and unable to see any room)
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2020-07-23 12:09:39 +02:00 |
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ANR2ME
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a0f0973462
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Reconnect to Adhoc Server when disconnected while still having the AdhocCtl Inited (ie. due to timeout or network failure) so players doesn't need to reset the game to reconnect.
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2020-07-23 12:09:28 +02:00 |
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ANR2ME
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68ac1d306d
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Fix issue when loading save state created from previous test version
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2020-07-23 12:09:24 +02:00 |
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Unknown W. Brackets
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de439f8cd7
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Correct a crash on a missing kernel object.
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2020-07-22 23:59:09 -07:00 |
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ANR2ME
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6695001b94
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Fix timeout comparison
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2020-07-22 23:13:41 +02:00 |
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ANR2ME
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df26845388
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Minor fixes
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2020-07-22 23:13:41 +02:00 |
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ANR2ME
|
1d30a9efec
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Fix possible crash issue during Networking Cleanup
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2020-07-22 23:13:41 +02:00 |
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ANR2ME
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e21ea719e9
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Fixed PortManager fallback Cleanup issue when exiting PPSSPP due to early WSACleanup
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2020-07-22 23:13:41 +02:00 |
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