Commit Graph

9862 Commits

Author SHA1 Message Date
sum2012
3447cdf6dd oop 2020-07-28 10:50:06 +08:00
sum2012
74f710a228 Add two SysMemForKernel's nids
used in #13205
2020-07-28 10:47:08 +08:00
Henrik Rydgård
fbaba82c68 Reduce use of multi-byte char switches.. saw this go wrong when stepping!?! 2020-07-27 16:55:05 +02:00
Henrik Rydgård
7d2b1952d5 Merge pull request #13207 from ANR2ME/net_apctl_stub
Added more stub for some unimplemented sceNetApctl* functions
2020-07-27 16:30:12 +02:00
sum2012
f025d2deee Add some threadman's nids
used in #13205
2020-07-27 21:18:38 +08:00
ANR2ME
eda5774408 Added more stub for some unimplemented sceNetApctl* functions 2020-07-27 19:51:01 +07:00
sum2012
2f24a02323 Add two ModuleMgrForKernel's nids
used  in Dissidia final fantasy chinese patch
2020-07-26 17:12:01 +08:00
parport0
fd62d30773 Debugger: Add memory.read_*, memory write_* 2020-07-26 01:18:16 +03:00
ANR2ME
30ea1087dd Attempt to fix an issue when the 3rd player joined causing problem to other players on Patapon 3 (this may also affects other games that use AdhocMatching) 2020-07-25 11:48:19 +07:00
ANR2ME
2f44495654 Added more info to AdhocMatching Logs to get a better insight 2020-07-25 11:48:18 +07:00
ANR2ME
87b712450f Locking before changing peer linked list order, just to be safe. 2020-07-24 14:46:40 +07:00
ANR2ME
581ba6c326 Added target/destination IP & port of sceNetAdhocPtpConnect in the log to get better insight 2020-07-24 08:28:42 +07:00
ANR2ME
5153b60637 Fix some logs text 2020-07-24 08:07:01 +07:00
ANR2ME
c8ea017e8c Fix an issue where a player got disconnected when another player tries to join.
This should affects games that use AdhocMatching such as Patapon 3
2020-07-24 07:59:40 +07:00
ANR2ME
a6e3bed150 Just to be safe since SO_MAX_MSG_SIZE may not be available on all platform and forcing the definition to what windows use might be a bad idea. 2020-07-23 12:41:13 +02:00
ANR2ME
a3b21b04ea Making mac2str function easier/cleaner/safer to use for logging purpose 2020-07-23 12:41:13 +02:00
ANR2ME
bd36fdda0e Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP 2020-07-23 12:41:13 +02:00
ANR2ME
d078a73278 Need to make sure already connected to Adhoc Server before Creating/Joining a group. (Fix GTA VCS failed to join a group and unable to see any room) 2020-07-23 12:09:39 +02:00
ANR2ME
a0f0973462 Reconnect to Adhoc Server when disconnected while still having the AdhocCtl Inited (ie. due to timeout or network failure) so players doesn't need to reset the game to reconnect. 2020-07-23 12:09:28 +02:00
ANR2ME
68ac1d306d Fix issue when loading save state created from previous test version 2020-07-23 12:09:24 +02:00
Unknown W. Brackets
de439f8cd7 Correct a crash on a missing kernel object. 2020-07-22 23:59:09 -07:00
ANR2ME
6695001b94 Fix timeout comparison 2020-07-22 23:13:41 +02:00
ANR2ME
df26845388 Minor fixes 2020-07-22 23:13:41 +02:00
ANR2ME
1d30a9efec Fix possible crash issue during Networking Cleanup 2020-07-22 23:13:41 +02:00
ANR2ME
e21ea719e9 Fixed PortManager fallback Cleanup issue when exiting PPSSPP due to early WSACleanup 2020-07-22 23:13:41 +02:00