Unknown W. Brackets
ac8edb4282
Support reversed buffer formats in the ge debugger.
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So that it doesn't show garbage under the softgpu.
2013-11-17 02:14:34 -08:00
Henrik Rydgård
4cf2b99316
Merge pull request #4529 from raven02/patch-19
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Fix Summon Night 5 shadow breaking
2013-11-17 02:09:22 -08:00
raven02
312f290bde
Fix typo
2013-11-15 10:24:32 +08:00
raven02
8af2e66bd5
This seems to be better
2013-11-14 19:33:20 +08:00
Aapo Rantalainen
c2586523fe
Maemo5: added !defined(MAEMO) as !defined(MEEGO_EDITION_HARMATTAN)
2013-11-13 18:23:18 +02:00
raven02
fe15d88cd8
Fix Summon Night 5 shadow breaking
2013-11-13 22:42:16 +08:00
raven02
7c6a4cf87e
Attempt for another matching framebuffer logic
2013-11-10 10:38:33 +08:00
Henrik Rydgard
502cbc170a
Revert "Another attempt to sizing framebuffer based on fmt"
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This reverts commit c0e8893560 .
2013-11-07 15:29:11 +01:00
raven02
c0e8893560
Another attempt to sizing framebuffer based on fmt
2013-11-07 10:56:41 +08:00
raven02
5b228d5fe4
Attempt to go back to thevery original finding a matching framebuffer logic
2013-11-01 22:00:34 +08:00
Henrik Rydgard
b9c908ba3f
Update post-processing shaders to work again after removing u_viewproj.
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Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
Henrik Rydgård
07a868910e
Add a temporary hack option that may help debugging the wipeout glow.
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It reduces the glow problem by a lot but is obviously incorrect.
2013-10-30 22:47:36 +01:00
Henrik Rydgård
7e27bd9dc9
Framebuffer draws: Get rid of the u_viewproj uniform matrix.
2013-10-30 22:47:36 +01:00
danyalzia
950c961dbc
Shader Improvements and cleanup
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Added sharpen shader
Added support for bloom and sharpen shader
cleanup
cleanup
2013-10-30 00:33:21 +05:00
Henrik Rydgård
5408a06e6c
Merge pull request #4274 from unknownbrackets/fb-minor
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Detach framebuffers when texcache match fails, properly
2013-10-27 00:53:44 -07:00
Unknown W. Brackets
8b64a2c70c
Fix unlikely case in DrawPixels().
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If linesize doesn't match, also use convBuf.
2013-10-26 08:35:52 -07:00
Unknown W. Brackets
f9352ad0b8
Update fbos even if they're not the display.
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But only when coming from a video or other safe source, to ensure we don't
hurt speed. Although, might be interesting to do it always?
With the previous commit, fixes #4273 .
2013-10-26 00:36:37 -07:00
Unknown W. Brackets
7aa70b473b
Set the viewport properly on video frame draw.
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Fixes #3771 , video frames being drawn at the wrong size at non-1x.
2013-10-26 00:32:03 -07:00
Henrik Rydgård
5705acba04
Cleanup
2013-10-23 16:10:58 +02:00
Henrik Rydgard
726de7086d
Fix postprocessing shaders on Tegra
2013-10-22 15:56:07 +02:00
Henrik Rydgard
cae2934c70
Buildfix
2013-10-22 13:40:51 +02:00
Henrik Rydgard
7d8aed096a
Add proper support for upscaling shaders, add Spline36 upscaling
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Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...
This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Henrik Rydgard
492fcb261b
Reset viewport in CopyDisplayToOutput. Fixes flickering video in non-1:1 resolutions in some games.
2013-10-22 11:19:06 +02:00
Henrik Rydgard
0dd0948f81
The built-in draw2d shader doesn't need a version number specified
2013-10-21 00:42:46 +02:00
Unknown W. Brackets
edb4472927
Fix some formatting warnings.
2013-10-19 14:57:45 -07:00