Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Unknown W. Brackets
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2e2674be21
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Properly allow triggering a core context.
This will be useful on Mac.
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2016-08-08 17:56:09 -07:00 |
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Unknown W. Brackets
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e5b4051211
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Don't attempt pause while stepping.
We'll just hang in that case.
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2016-01-17 15:47:44 -08:00 |
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Unknown W. Brackets
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481be1cd34
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Fix GL feature detection.
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2016-01-06 20:26:53 -08:00 |
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Henrik Rydgard
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3398288bd0
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Some cleanup around input_state
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2016-01-01 14:40:18 +01:00 |
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Henrik Rydgard
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15de6e6b98
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GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
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2016-01-01 14:40:16 +01:00 |
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Unknown W. Brackets
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cbf149b0b4
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Display types at different log levels.
Just to make errors stand out more, mainly.
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2015-12-28 14:13:22 -08:00 |
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Unknown W. Brackets
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4d041c9ffe
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Try to add support for GL_KHR_debug.
For some reason I'm still not seeing this work in a core profile...
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2015-12-28 14:13:19 -08:00 |
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Henrik Rydgard
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44be9f2a50
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Move Windows GPU init code into Windows/GPU
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2015-11-03 23:22:09 +01:00 |
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